@eugene thread
Hello! Welcome! So you are trying to build tutorial 101 into an Android APK right? I'll make a test build later today when I get home. But right now just off the top of my head, are you using URP or built-in? GameObjects created with the CreatePrimitive API won't work directly in URP (somehow Unity still uses the standard shader in URP). So at runtime the materials will be invisible.
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Just tested on my side with an android build. Everything seems to be in working order. Let me know if you are still having trouble. When you said "assets generated from the tsx file", I'm assuming you meant GameObjects created from Unity's
GameObject.CreatePrimitive()
api. Let me know if I misunderstood.