[1.19.4] Shader Performances

As I've come to note, Iris seems to have some if not most shaders perform worse. Example, Complementary Reimagined! - Runs at 180 - 210 on Optifine. - Runs at 140 - 160 on Sodium/Iris It's a strange thing, As Sodium gives more vanilla FPS as a whole. What all could be happening here? AMD Ryzen 7 5800X AMD Radeon RX 6700 XT 24GB 3200 DDR4 [4 ALLOCATED]
67 Replies
Mithos
Mithos2y ago
There are other optimization mods that can improve framerates, namely lithium and starlight. Install those first for a fair performance comparison, since sodium only improves rendering performance and optifine tries to do everything. Otherwise make sure you're actually using the same settings (both in video settings and in the shader pack settings) If that doesn't work I can only say: every hardware configuration is different and some perform better with optifine, most perform better with iris. It's important to try both and figure out which one runs better on a given system
skullduggerry
skullduggerry2y ago
That's weird tho, I had a 5800X/6700XT and 32 GB 3600 MHz for a while and iris performed way better, so it can't be the hardware that doesn't work well with iris
Deleted User
Deleted UserOP2y ago
Hrm
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Well if you could send F3 screenshots that could help But one thing I could think of is that Optifine loads chunks a lot slower, so it might not have reached your target render distance while Iris did
Deleted User
Deleted UserOP2y ago
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Deleted User
Deleted UserOP2y ago
This is BSL
Watermelonn
Watermelonn2y ago
why are you not using vsync and you're getting 144+fps and saying it's laggy
asu
asu2y ago
they didn't say it's laggy... and the comparison is with one shaderpack...
Mithos
Mithos2y ago
it's definitely maxing out your GPU, so I'm not sure why optifine would perform better. Did you test both in the same scene and same version?
hysteria
hysteria2y ago
Did you try again after installing starlight and lithium? Starlight in particular, its not needed anymore in 1.20 but if youre still on 1.19.4 it makes a noticeable difference with the lighting system Lithium will probably improve cpu performance more than anything so it likely wouldnt affect your current problem definitely try with starlight, and perhaps also have a go with immediatelyfast @Deleted User
Deleted User
Deleted UserOP2y ago
I utilize lithium and starlight* It's probably just a hardware thing One moment
hysteria
hysteria2y ago
perhaps, though the hardware itself shouldnt have any issues especially if its working in optifine i also use complementary reimagined primarily, which if any other performance related mods other than optifine are you using? I can test it on my system as well and see if the performance is any different
Deleted User
Deleted UserOP2y ago
Using default optifine [since 1.20 doesnt have a forge version yet] and sodium with lithium and immediatelyfast BSL is EXTREMELY prominent Depending on scenario at least
hysteria
hysteria2y ago
which version of BSL? The latest?
Deleted User
Deleted UserOP2y ago
Im starting to consider it may be more scenario based Having switched to 1.20 has seemingly put iris [reimagined] above optifine in more situations compared to .4
hysteria
hysteria2y ago
well, you can test it generate a new world with a preset seed spawn in, dont move and just check framerate do the same on both optifine/sodium installs and wait a minute or two for average fps to stabilize
Deleted User
Deleted UserOP2y ago
Well I do already have a completely empty world
Deleted User
Deleted UserOP2y ago
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Deleted User
Deleted UserOP2y ago
Optifine Sodium Oh hang on Mismatched the packs
Deleted User
Deleted UserOP2y ago
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Deleted User
Deleted UserOP2y ago
There Not too different Likely not even noticeable
Mithos
Mithos2y ago
this looks like within variance
Deleted User
Deleted UserOP2y ago
?
hysteria
hysteria2y ago
quite similar, and GPU utilization makes sense as wel
Mithos
Mithos2y ago
basically no difference, fps fluctuates a little all the time
hysteria
hysteria2y ago
188fps @ 98% 177fps @ 91% looks like just fluctuation if the difference is noticeable, I would recommend perhaps capping your fps lower at something like 150 which both installs can hit consistently
Deleted User
Deleted UserOP2y ago
Mhm I leave it uncapped for tests just for an easier look at difference I cap it to like 120 - 140 normally What I'm trying to do is see what works better as a whole
Deleted User
Deleted UserOP2y ago
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Deleted User
Deleted UserOP2y ago
Heres the interesting part, Aka BSL 30 Difference I cant tell if it means much in the end, Though Its more like a future proofing thing
hysteria
hysteria2y ago
are you sure your settings are the same? in teh second screenshot there, the leaves on the tree are rendered completely different and the houses in the distance as well
Deleted User
Deleted UserOP2y ago
oh yeah, i forgor optifine does that stuff automatically that might explain the difference yeah im such a goober Kinda strange though, Optifine is using the see thru leaves while sodium is not for instance Honestly It might not even matter I think optifine gives more frames with shaders and whatnot due to how it deals with chunks and all that, But sodium gives more overall performance
hysteria
hysteria2y ago
perhaps im testing at the moment as well with a simple scene
Deleted User
Deleted UserOP2y ago
Spawned in mangrove, new world Optifine about 110 FPS Sodium about 160 Comp Reimagined Optifine may work better short term but its probably worse long term
hysteria
hysteria2y ago
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hysteria
hysteria2y ago
certainly they will perform similarly well, but very differnt in different situations
Deleted User
Deleted UserOP2y ago
BSL just as prominent in the mangrove setting, 190 on sodium 100 on Opti
hysteria
hysteria2y ago
i will try bsl as well
Deleted User
Deleted UserOP2y ago
DEAR GOD YOUR FPS. HOLY SHIT. WITH A FUCKING 3090?
hysteria
hysteria2y ago
keep in mind the scene im staring at some grass and dirt blocks
Deleted User
Deleted UserOP2y ago
yeah
hysteria
hysteria2y ago
to keep varience like trees and distant rendering down next ill try BSL and then a different scene with trees
hysteria
hysteria2y ago
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hysteria
hysteria2y ago
300 vs 400 fps however default rendering settings is clearly completely different i think the optifine pre-packaged settings are a lot more aggressive with culling and render distance
Deleted User
Deleted UserOP2y ago
Yeah The thing is without shaders Sodium's performance tends to exceed it Its a little funky thats for sure
hysteria
hysteria2y ago
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hysteria
hysteria2y ago
with similar looking render distance same fps
Deleted User
Deleted UserOP2y ago
How'd you achieve that?
hysteria
hysteria2y ago
i just lowered the render distance from the default 12 down to 6 left and right of the screen the bamboo you can see derenders the same distance im loading into optifine to check just in case optifine default render distance is 8 chunks however, if you compare it visually to the sodium/fabric screenshot
hysteria
hysteria2y ago
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hysteria
hysteria2y ago
the render distance on optifine at 8 chunks, and the render distance at 6 chunks on sodium/fabric they look the same
Deleted User
Deleted UserOP2y ago
Strange I normally run 12 chunks cause its a sweet spot sorta
hysteria
hysteria2y ago
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hysteria
hysteria2y ago
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Deleted User
Deleted UserOP2y ago
Example as to without shaders Optifine is about 400 - 500 within the mangrove itself Sodium is 900 - 1000
hysteria
hysteria2y ago
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hysteria
hysteria2y ago
sure, ill try that too
Deleted User
Deleted UserOP2y ago
This tells me
hysteria
hysteria2y ago
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Deleted User
Deleted UserOP2y ago
That Sodium's render should be 2 below the desired on opti?
hysteria
hysteria2y ago
yes if 12 on optifine 10 on sodium
Deleted User
Deleted UserOP2y ago
See thats where it shines best
hysteria
hysteria2y ago
lol idk how people say 1.8.9 runs better these screenshots are with both versions running at the same time including the shaders one ofc tabbed out reduces fps but still
Deleted User
Deleted UserOP2y ago
So all of it is just situational as sheit Plus Iris is technically 'different' Even in other tests ive seen some shaders drop below Its obvious sodium gives better fps, thats already been WAY proven just something with how shaders are treated + settings i guess
Sea_Kerman
Sea_Kerman2y ago
isn't it known that optifine "lies" about render distance? in this case it seems optifine's "12" is actually 10.
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Yeah because optifine is rendering like half the chunks in that example look at the top left C counter Summary of the whole thread: Seems that Optifine just has shorter render distance
Watermelonn
Watermelonn2y ago
optifine uses an absurdly aggressive fog culling algorithm that also hides visible chunks and you can actually make it render those chunks by zooming onto them, significantly lowering performance
Deleted User
Deleted UserOP2y ago
Presumed so
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