O
OneJS16mo ago
Singtaa

> incorporate script changes at runtime

incorporate script changes at runtime
Not sure if I'm getting the question correctly. Do you mean to execute some JS code string at runtime from Preact? If so, here's an example: Expose the ScriptEngine to your JS land:
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Unknown User
Unknown User11mo ago
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Singtaa
Singtaa11mo ago
You need to use "pure" JS if directly feeding to Jint:
importNamespace("UnityEngine").GameObject.CreatePrimitive(0)
importNamespace("UnityEngine").GameObject.CreatePrimitive(0)
or something like:
var { GameObject, MeshRenderer, Color } = importNamespace("UnityEngine")

var sphere = GameObject.CreatePrimitive(0)
sphere.GetComponent(MeshRenderer).material.color = Color.red
var { GameObject, MeshRenderer, Color } = importNamespace("UnityEngine")

var sphere = GameObject.CreatePrimitive(0)
sphere.GetComponent(MeshRenderer).material.color = Color.red
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