GeckoLib transitionTickTime animation loading
When you have an animation with transition tick time, and an shader activated, it won't start to play. (If you enable a shader, while it's playing it continues playing)
fabric_loader_version=0.14.19
fabric_api_version=0.81.1+1.19.4
geckolib_version=4.1.3
iris-mc1.19.4-1.6.3
sodium-fabric-mc1.19.4-0.4.10+build.24
8 Replies
Should i provide a video?
probably?
maybe a log can be useful, idk tho
How to get a log file:
Game logs can be found in the
logs
sub-directory in .minecraft on clients, or the logs
sub-folder of the server directory for servers. We're probably interested in the file named latest.log
, which you can drag and drop into Discord.Tag requested by <?>#1147
there isn't anything in the logs. I also asked on the GeckoLib dc and they said, it is an Iris problem and not theirs. I'll send a video soon.
i can also provide some videos, without the transitionTick time enabled. then all animations do work with shaders
i tested it with Complementary Reimagined, Kappa, projectLUMA, rethinking-voxels, shrimple, SEUS-Renewed, SEUS-PTGI 2.1
GitHub
Any mod/mob using geckolib become frozen with shaders. ยท Issue #187...
What happened? most geckolib mobs get frozen with shaders, is there a workaround for this? Screenshots No response Log output No response Minecraft Version 1.19.2 Iris Version latest for 1.19.2 Ope...
so it's a problem on GeckoLibs side? Are there any plans of fixing it?
ok. they don't seem to care about this issue. I'll definitely close the issue here