Using modded shaders
I added my own shader to Minecraft using a mod, but when I enable a shaderpack in iris my model doesn't render. I am suspecting iris doesn't know what shader to replace mine with, and decides to not render it. Is there a way to force iris to use my shader? I am registering my shader by adding it to the program list in
GameRenderer#reloadShaders
, the same way shaders get loaded in vanilla.3 Replies
I don't know if any modded shader effects can even work with shaderpacks at all. Just to double check I'm pinging @IMS
This is correct, and no
you cannot use custom shaders when Iris is enabled, outside of the GUI
what are you trying to do? there might be a better way to do it
I am rendering a model with lots of triangles and bones, so I am using my own shader to render it and to perform skinning. Its just a private project, so if there is no way to do it thats ok.