Using modded shaders

I added my own shader to Minecraft using a mod, but when I enable a shaderpack in iris my model doesn't render. I am suspecting iris doesn't know what shader to replace mine with, and decides to not render it. Is there a way to force iris to use my shader? I am registering my shader by adding it to the program list in GameRenderer#reloadShaders, the same way shaders get loaded in vanilla.
3 Replies
Mithos
Mithos2y ago
I don't know if any modded shader effects can even work with shaderpacks at all. Just to double check I'm pinging @IMS
IMS
IMS2y ago
This is correct, and no you cannot use custom shaders when Iris is enabled, outside of the GUI what are you trying to do? there might be a better way to do it
SemmieDev
SemmieDevOP2y ago
I am rendering a model with lots of triangles and bones, so I am using my own shader to render it and to perform skinning. Its just a private project, so if there is no way to do it thats ok.
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