Errors when attempting running shader

Can someone decipher these errors?
No description
No description
14 Replies
Klever
Klever17mo ago
Shader says it is enabled but effects do not show.
The gay that has a blurry face
I don't think just sending the errors would be enough, please send a full log
LilyBot
LilyBot17mo ago
How to get a log file:
Game logs can be found in the logs sub-directory in .minecraft on clients, or the logs sub-folder of the server directory for servers. We're probably interested in the file named latest.log, which you can drag and drop into Discord.
Tag requested by <?>#1147
Klever
Klever17mo ago
ok
Klever
Klever17mo ago
LilyBot
LilyBot17mo ago
latest.log uploaded to mclo.gs
Log Uploading is deprecated in LilyBot. It has been implemented in Allium instead. It will be removed in 4.9.0
Uploaded by Klever#6061
Mithos
Mithos17mo ago
It's saying the shaderpack doesn't compile because of errors in a vertex shader and throws an error Which pack are you using? Does it work fine in optifine?
Klever
Klever16mo ago
It works fine on my other computer which uses Iris as well I have not tested optifine I'm using the latest versions of both iris and sodium
Mithos
Mithos16mo ago
In that case these are issues with your graphics driver not supporting features required by that shader
Klever
Klever16mo ago
Ah
Mithos
Mithos16mo ago
You can try updating your drivers If that doesn't help there's not really a lot we can do. If you're feeling adventurous you could try using zink and see if that works
Klever
Klever16mo ago
What’s zink
Mithos
Mithos16mo ago
It's a program that kind of translates opengl to vulkan. It's not fully ready to use yet so installation is still bothersome on windows. Hence, only try it "If you're feeling adventurous" I don't really recommend it and won't give further support than linking it
Mithos
Mithos16mo ago
GitHub
GitHub - pal1000/mesa-dist-win: Pre-built Mesa3D drivers for Windows
Pre-built Mesa3D drivers for Windows. Contribute to pal1000/mesa-dist-win development by creating an account on GitHub.
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