28 Replies
It should to look like this
![No description](https://cdn.answeroverflow.com/1105065411424305162/image.png)
Maybe Sodium problem?
what am I even looking at? This doesn't look like the minecraft I know
Are you using other mods/resourcepacks?
I'm using just only Sodium, Iris and Vanilla Resource pack.
+ Shader pack for Iris
then please explain the custom blocks to me
I replaced them into base blocks, such as grass_block, cobblestone, etc. It will not get any bug if I use optifine or Vanilla launcher version
It will happen just only when I use Sodium and Iris
Very weird
1.19.2 version
so you are replacing vanilla's resources by hand instead of using a resourcepack, do I understand this correctly?
I don't know how to explain. It's just a normal method of making resource pack. For example, I replaced my custom block.json to stone_block.json, etc.
So, the problem will not come from my resource pack for sure.
For example. I mada new custom block (model with new shape) and rename them to grass_block.json and replace it to the original block.
I'm not sure about this, but sodium might make a few usually reasonable assumptions about block models which might cause yours to break. Maybe there's something useful in the log.
How to get a log file:
Game logs can be found in the
logs
sub-directory in .minecraft on clients, or the logs
sub-folder of the server directory for servers. We're probably interested in the file named latest.log
, which you can drag and drop into Discord.Tag requested by Mithos23#5803
So, you made a blockbench model?
Yes, I made it with blockbench.
Do the models stretch outside the bounds of a default block area?
And is it like multiple models or just 1 huge one (idk if u can even do that)?
There are some modeling techniques in Blockbench that make it wider or taller than 3x3 (Vanilla Java). I just found out yesterday that it's a bug of Sodium mod.
![No description](https://cdn.answeroverflow.com/1105549338131824640/image.png)
what mod is that what mods do you use i want to know