Iris causing paintings/item frames to be ignored by ProjectileUtil.raycast()

And its causing me issues with a mod I'm working on, because it means my laser pointer particle doesnt get the offset needed to render above the entity when hitting a block behind it on a block vs when it's supposed to hit a painting with iris vs when it's supposed to hit a painting without iris
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5 Replies
Coco The Jackalope
im not even sure why iris is doing this, and I'd like to be able to fix it on my end if possible
Coco The Jackalope
it's registering as hitting the painting, but it's not adding the offset???
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Coco The Jackalope
okay... it is adding the offset, but by the time the particle spawns, it treats it as if it isnt that's bizarre the particle has the right Z position. is it possible that particles are always rendered behind entities, even when they're physically in front of them? that's it
Coco The Jackalope
it may be because my particle is special and not a normal particle
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Coco The Jackalope
it doesnt seem to happen with the elder guardian particle, which is handled similarly AH it's the render layer that's why it doesn't work
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