Issue with breaking textures

Greetings, I'm so sorry if this has been answered before, or if the info is available somewhere, but I'm really trying to fix this issue. I read the complete known issue but I'm not sure if it is related. Basically, using Chocapic Shaders (any but Toaster), on 1.19.2 using latest Sodium, Indium and Iris, the breaking textures become black. I have no idea if it can be fixed
4 Replies
Violins77
Violins77OPโ€ข2y ago
When I say the breaking texture, I really mean the whole block. Not just the cracks. It does that with Bliss shader as well which is based of Chocapic
Lolothepro30 | Dieu ๐Ÿš€๐Ÿ‡ซ๐Ÿ‡ท
GitHub
Breaking animation is pure black on vanillAA ยท Issue #951 ยท IrisSha...
What happened? when you have vanillAA enabled on iris and you try breaking a block, the breaking texture will be pure black instead of having greys in it i have tested it on both optifine and iris ...
Violins77
Violins77OPโ€ข2y ago
No, this is not related, the issue you listed is the "animation". In the case of Chocapic shaders, the whole block becomes black or grey. Same with leaves. The workaround I found is to remove the animation by removing the following files from the shader: gbuffers_damagedblock.fsh gbuffers_damagedblock.vsh But a more "elegant" solution would be appreciated. I'm pretty sure I've never seen this while testing optifine / forge, but I could test if required

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