so after trying it seems graphnn does
so after trying it seems graphnn does not support static mesh foliage. hmm.. going to have to figure out a different way.
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@asztalosdani @cos88 @seulementenfrance
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Really Trying to get the Cull distance to work for the foliage and fading off in the distance
I use Perinstancefadeamount to fade off based on the cull distance
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@adnanchaumette @mapo_tofu101 it seems cull distance is looking to be a future feature
Trying to build a golf course and the performance is not great
Trees bushes etc are fine but once I do the grass blades it kill FPS
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ok will have to take a look right now using custom bsp brushes
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here is the result
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yup
AaronFhd
YouTube
Unreal Engine 5 Custom Shape Procedural Foliage Tool Tutorial
In this Video we will be taking a look at how we can use the Editing tools in unreal engine 5 to create custom shapes for the procedural foliage tool.
#unrealengine #unrealengine5 #ue5
Tags:
unreal engine,unreal engine 5,unreal engine 5 tutorial,unreal engine 4,unreal,ue4 procedural foliage,ue4 procedural foliage volume,procedural foliage in...
here is a tutorial I did with BSP custom shape volumes for foliage
@cos88 @spatiotemporal
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