❔ How make the player stop seeing at distance.

I'm making a horror game, and I need to know how to make the player stop seeing at a certain distance, like in this picture
6 Replies
Angius
Angius3y ago
In Unreal, I'd use black environmental fog But a workaround could be a sphere with inverted normals attached to the user With a shader that takes intersection with geometry into account and fades the color out
ChucklesTheBeard
the general technique is called "clipping" or "distance fog", it was super common in the 90's and early 00's.
elnoalvalen
elnoalvalenOP3y ago
But, I use Unity
Angius
Angius3y ago
Do the same but in Unity, then
elnoalvalen
elnoalvalenOP3y ago
0kk thanks
Accord
Accord3y ago
Was this issue resolved? If so, run /close - otherwise I will mark this as stale and this post will be archived until there is new activity.

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