Why is valorant so server prioritize?
If you dont get what i meant by the title,
by what i meant is that the fact most processes in the game is basicly run by the servers, of course theres a lot of good reasons for this, but i cant help the fact its pretty buggy for most of the part.
Playing deathmatch can be very buggy when the camera death animation forces you to look down, of course this occurs when the latency is high.
but when latency comes back to normal, you are forced to somehow kill yourself.
theres other instances when playing firing range to practice NEEDS internet. I dont get it. yeah sure maybe i can connect internet to atleast play but can i just run the firing range server from the pc instead? maybe make it as an option would be better too.
theres actually more but im either too lazy or i just forgets them.
btw what do you guys think?
2 Replies
thats mainly because valorant is multiplayer
but you do have a good idea
at least the maps should be pre-rendered
it may increase the file size, but mb only by 10 gb
and it would increase fps
and decrease lag
I guess