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Nvidia driver crash, how do I update?

It seems my drivers are out of date and I need to update them for it to work, I can’t figure out how, can someone help me?
No description

Game crashing with shaders and DH

I have installed everything latest version, and tried bliss and complementary shaders, always crashes when I enable shaders. At DH discord, they said this is iris issue. This is the error: The game crashed whilst unexpected error Error: java.lang.NoSuchFieldError: Class com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeBufferRenderEvent$EventParam does not have member field 'com.seibel.distanthorizons.coreapi.util.math.Vec3f modelPos'...
Solution:
if so then you need to downgrade to 2.1.2-a from Modrinth

Compatibility between iris, sodium, indium for DH + shaders

I'm trying to load DH + shaders in 1.20.1 but trial and error is failing to yield the exact combo of versions of iris, sodium and indium that are compatible together. Any help/resources I could please get on this?

my game just randomly crashes after sometime of gameplay

i have 25gb ram allocated to mc defualt render 12 dh render 200 with bliss shaders xfx 7900xt gpu and i7-13700kf cpu 32gb ddr4 3600mghz ram

vivecraft

can someone send me everything i need to get vivecraft working with iris 1.20.4

anyone know how to fix this?

it’s like blocks instead of being rendered. Where do I go in settings to fix this.
No description

create mod crashing

the new iris 1.8.0 and sodium 0.6.0 makes create crash the game

Shader Pack Failedto load

moving_block.fsh: moving_block.fsh: 0(702) : error C7537: OpenGL does not allow 'sample' after a type specifier
0(702) : error C0000: syntax error, unexpected '=', expecting ';' or '(' at token "="
0(703) : error C0000: syntax error, unexpected '*', expecting "::" at token "*"
moving_block.fsh: moving_block.fsh: 0(702) : error C7537: OpenGL does not allow 'sample' after a type specifier
0(702) : error C0000: syntax error, unexpected '=', expecting ';' or '(' at token "="
0(703) : error C0000: syntax error, unexpected '*', expecting "::" at token "*"
...
Solution:
alr thx man!

PBR textures breaking when using my TextureManager Mixin.

When my mod AzureLib is installed with Iris, and an emissive texture pack is loaded, the emissive textures no longer work. Seems that disabling my mixin here: https://github.com/AzureDoom/AzureLib/blob/1.21-dev/common/src/main/java/mod/azure/azurelib/common/internal/mixins/TextureManagerMixin.java causes it to work again, but then the animated textures I add support for no longer work. I assume this is due to how the mixin handles registering my AnimatableTexture. Would love some feedback on how best to get this all working together....
No description

Minecraft 1.21 crashes when enabling shaders with distant horizons 2.1.3 enabled

I have iris 1.7.3 for 1.21 and when i enable shaders with distant horizons enabled it instantly crashes. Is iris 1.7.3 1.21 not compatible with distant horizons ?
No description

Iris not downloading.

When I go to install Iris it says "Failed to install to vanilla launcher, please contact the Iris support team via Discord!" may I get some help?

DH wont work at all woth complementory shaders or bliss it says the shaders arent compatable

I have tried many versions different sharers and combinations please help

Underwater game-breaking bug when enabling shaders.

Whenever I'm enabling ANY shader at all while using Iris with Sodium and Indium my underwater view is completely broken.

Iris crashes (java.lang.NullPointerException: Cannot read field)

I'm trying to make a VR modpack for immersive Minecraft (1.20.1) experience, and everything was going great until I tried adding shaders. I got Iris set up, found no incompatible mods (some use Fabric Render API, but I got Indigo in order to work around that), and as I tried joining a world, my game crashed, and does so with each and every attempt of joining a game. No shader has to be selected - just the mere presence of Iris in the mods folder makes it impossible for me to create or join a wor...

Game Breaking rendering issue

I'm having an issue where some shaders are completely broken, and others are working normally, i have a friend who has the same issue, and some of the same shaders are broken, while others only work for me, it's the same issue for all the shaders that don't work, even the ones that only work for me I'm on Bazzite linux, i have just updated my system to the latest version, although the issue had been happening previously, for at least a couple months. We are both using Prism Launcher, I have tested this with only Iris, Sodium, and FabricAPI, and i still had the issue. I have tested 1.19.2 Forge, and 1.21 Fabric, both versions have the issue. Of the shaders i have tested, it is broken on AstraLex, BSL, and Insanity. it is working on Rethinking Voxels, MakeUP UltraFast, Solas, superDuperVanilla, and Complimentary Reimagined. For Complimentary Reimagined, on the same version of the shaders, with the same modpack installed, and no changes to shader settings, it only works for me, and is broken for my friend....
No description

Crashing when shaders are turned on

Hello. I'm having this issue where my game crashes a few seconds after turning on a shader pack. I have tried multiple different packs and its the same thing. I think I have narrowed it down to iris not liking the Nautilus 3D resource pack. Was wondering if anyone else has this issue or might know a fix? it doesnt produce a crash report but here's the log

not working

i installed iris but when i get into tlauncher and try to put the version im supposed to its not there so i cant use shaders thanks for the help ping me when you respond thank you...

Iris crashes with sodium

I'm running sodium 0.5.11, iris 1.7.2, indium 1.0.34 and DH 2.1.2-a all on fabric 1.20.1. For some reason this setup makes the game crash when booting it up. When removing Iris, the game loads properly. I've linked the logs: https://pastebin.com/bNZw3wdC