Program Dream

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Program Dream

We’re a community of programmers. We’re developing 🌎 Websites, 🎮 Games, 🤖 Discord bots, and various applications in

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Modulo: Discord MOD/tracker music bot

https://github.com/polyzium/modulo A project I have been working on recently. This brings the world of MOD music (aka tracker music or module music) to Discord in form of a music bot. This is actually an attempt to reincarnate the now dead BitMod bot, which was an idea conceived by a guy who doesn't know how to code, and asked ChatGPT to do it for him. The differences are: - Modulo renders the modules live using libopenmpt, where BitMod rendered them to WAV using openmpt123 CLI utility, which led to server crashes if the module was set to repeat....

Roblox Horror game

IDEA: A group of people are going into a car and driving peacefully home.. until an eartquake happens and they all fall. When they fell all the way down, they were in some weird place with MILLIONS of pits everywhere, each pit had diferrent layouts in it and different types of materials and stuffs. There are 5 zones, the first zone is peaceful. There are no monsters around.. just find the exit, the exit is near one of the pits, it's a door to teleport to the next zone, next zone is just 1 pit.. with more pits inside of it, players jump down and find a monster that starts chasing them, players must find a way to outrun this monster and find a valley that leads to the next zone. This zone looks very much like a...

API/Blazor App Finalization

Project goal: Complete API/Blazor app by integrating Stripe, adding pages, and ensuring database connectivity and code cleanliness. Scope of work: - Setup Stripe for payment processing. - Develop 2-3 additional Blazor pages as required. - Ensure all app components are well connected with the database. - Database management: Add necessary elements to the database as needed. - Code review: Clean up the code to ensure it's ready for deployment....
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DisFuck

Still working on it but made by Lazar364.

boilergen - Skip the setup hassle & work on the features you want to build!

Hi there, boilergen aims to help builders and developers launch their product faster by providing boilerplate codes, pre made components, command generation, and docs! It is a Next.js boilerplate which includes:...

imagine MBCG Dev Log

imagine Minecraft: Bedrock Edition Command Generator. (iMBCG, Don't worry, I'll think of a better name later) This is a Minecraft: Bedrock Edition command generator I'm working on. If you would like to help or give suggestions I'd love to hear them! WRITTEN IN BATCH This generator is going to be able to generate every command in Minecraft, aside from the easy one-worded ones like /alwaysday. <>...

Fusion Fighters!

https://youtu.be/dAFq7p4GL8s New video! A new update to the demo will be out soon that will add a new weapon, the blaster! We also generally polished a lot of things....

Kaena - Fight system

It's fight time in Kaena and the Orb of Life, today we added the first out of many enemies to the game: a cute but dangerous crow. I'm interested also in hearing how you implemented fighting systems. Ours consists of several phases the player has to learn different things about the enemy such us it being vulnerable, attacking the player or casting an attack. For the player to understand this we plan including physical, visual and audible hints, for example, enemies that are not vulnerable could have spikes surrounding them or be so up high that the player won't try hitting them. By the way, all the current art is placeholder for this demo and we are working on this game in Godot....
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Kaena - Dialogue system

Hi everyone! how did you implemented dialogs in your games and why? this is my first post and I wanted to share some progress on Kaena and the Orb of Life a pixel art action-adventure game me and some colleagues are working on. This week we worked on the dialog system (the GIF attached shows each of its variants) which includes the NPCs or the player engaging in conversations or event-based dialogs (you hit someone and they respond with text). We'll also be adding non-interactive dialogs to grab the player's attention, kind of what a newsboy does by screaming "Extra, extra!" to anounce he's selling newspapers. To implement dialogues we gave each NPC a story file that has all the actions and dialog lines. We also decided to go with dialog bubbles as in our game the story is action-driven, so we use dialogs to confuse, tell jokes or give hints to the player but not actually tell the story. PS: We are gorking with Godot Engine and the assets are not ours, we gathered different sprites and backgrounds from free sites and we are using these as placeholders....
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Shibayager Devlog

Shibayager will have seasons, and every season each character will change.

My Summer Project (Art Portfolio)

I want all you guys to look at my Art site which is spaceyart.netlify.app

trying to secure pages of angular node website.

bro i am finding the effective way to secure pages of my server-client artitecture website . can i use jwt and in frontend, user entries to secure pages is only possible if user have that token. i am not verifying token for every page initialization but only check is it have token cookie or not. am i doing right , is it enough of secure every page. i set purchase access to that page to security is very important. if you have any idea or experience on that, please comment how to make page fully secure...

ZClicker

An autoclicker in the works with some help from @earth's penguin. All the actual hard work is done via #Zinput

ZUID

ZUID is a project I released in early May for creating UUIDs in Zig. Roughly 1 week later, RFC 9562 was released making RFC 4122 obsolete. I will be adding a version 2 to support RFC 9562 in the coming days. Until then, you can look at the project here

KMNIST

Similar to @earth's penguin EMNIST project, I am developing a CNN (Conventional Neural Network) in python to parse a KMNIST dataset. A quick summary of what this dataset consists of: 60,000 training and 10,000 testing examples of handwritten Kuzushiji Hiragana characters (Cursive Japanese Characters). ...
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