exokem
exokem
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CC#
Created by exokem on 3/19/2024 in #help
Creating a .NET language
thanks for all the help with this
33 replies
CC#
Created by exokem on 3/19/2024 in #help
Creating a .NET language
so the minimum I need to do is generate a dll and a pdb and that should be enough for at least basic debugging?
33 replies
CC#
Created by exokem on 3/19/2024 in #help
Creating a .NET language
makes sense I would probably just be happy enough to debug it at all
33 replies
CC#
Created by exokem on 3/19/2024 in #help
Creating a .NET language
how would I be able to specify the information it needs to display cases like that correctly?
33 replies
CC#
Created by exokem on 3/19/2024 in #help
Creating a .NET language
what about other debugger features like viewing variable values?
33 replies
CC#
Created by exokem on 3/19/2024 in #help
Creating a .NET language
I can work with that
33 replies
CC#
Created by exokem on 3/19/2024 in #help
Creating a .NET language
is MetadataBuilder something I could use for pdb/dll/exe generation? it looks like draco uses that for pdb generation at least
33 replies
CC#
Created by exokem on 3/19/2024 in #help
Creating a .NET language
so if I put a breakpoint in a source file of this custom language, it would be hit when running the compiled program in VS?
33 replies
CC#
Created by exokem on 3/19/2024 in #help
Creating a .NET language
would that include breakpointing in the source code? That's sort of what I am hoping to achieve
33 replies
CC#
Created by exokem on 3/19/2024 in #help
Creating a .NET language
I did take a look at draco after I saw it mentioned when searching it seems like it might have its own debugger?
33 replies
CC#
Created by popcorn on 3/18/2024 in #help
Fluent Syntax - generic methods
No need for wrapping that way
29 replies
CC#
Created by popcorn on 3/18/2024 in #help
Fluent Syntax - generic methods
That would also work, maybe better
29 replies
CC#
Created by popcorn on 3/18/2024 in #help
Fluent Syntax - generic methods
If it doesn't work I still think it makes more sense to just have the x and y be parameters for the specific placed at overload Simpler overall
29 replies
CC#
Created by popcorn on 3/18/2024 in #help
Fluent Syntax - generic methods
Only the extension may need to create an instance of positionable control wrapping the original control in order for At to return it
29 replies
CC#
Created by popcorn on 3/18/2024 in #help
Fluent Syntax - generic methods
Yes
29 replies
CC#
Created by popcorn on 3/18/2024 in #help
Fluent Syntax - generic methods
I can't think of another way to absolutely restrict the usage
29 replies
CC#
Created by popcorn on 3/18/2024 in #help
Fluent Syntax - generic methods
If you definitely want the syntax to be PlacedIn(canvas).At(0, 0) You can have the placedin overload accepting a canvas return a separate builder type with an At method that returns the original builder Otherwise it would be simpler to have the position be optional parameters
29 replies
CC#
Created by realz on 3/17/2024 in #help
How do I typecast a string with a int
If it is false the response is not an int
25 replies
CC#
Created by realz on 3/17/2024 in #help
How do I typecast a string with a int
Store the return value of TryParse in a bool variable
25 replies
CC#
Created by realz on 3/17/2024 in #help
How do I typecast a string with a int
You have parentheses around the call
25 replies