early v10 compat testing

@dnd5e - No action required Work is being done on fixing the core system compatibility with v10 in this branch: https://github.com/foundryvtt/dnd5e/tree/v10-dev This branch is at a point where all v10 warnings and errors are believed to be gone, and as such, assistance in proving this true or false is requested. If you have a mind to try things out and report back about broken things, please pull down that branch and give things a test. Anything you find that seems out of the ordinary, holler about and/or open tickets for. Happy hunting!
GitHub
GitHub - foundryvtt/dnd5e at v10-dev
An implementation of the Dungeons & Dragons 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com). This work is permitted under the Open Gaming License: http://media....
30 Replies
Calego
CalegoOP•3y ago
🧵
ccjmk
ccjmk•3y ago
there seems to be an issue with completing the step2 from class advancements
No description
ccjmk
ccjmk•3y ago
ItemGrantAdvancements yup, cause it happens with the Background too.. so it seems to be that type of advancement only. I will make a class with HP and scale only and see if that one goes through Scale seems to work!
ccjmk
ccjmk•3y ago
on a slightly unrelated topic, Advancements are not shown on the table, but they seem to exist just fine:
No description
ccjmk
ccjmk•3y ago
at first I noticed this while inspecting a class I had imported to edit, and I thought the advancements disappeared on import, but a class on the compendium and a class I created from scratch look the same and work except for the ItemGrant thingy, so it seems just a visual glitch, no console errors on this one I will see if I can dit into this later with the code, just reporting the issue as of now (cause I imagine we are not yet opening gh issues for v10 right ?)
ccjmk
ccjmk•3y ago
there also seems to be an issue with rests overall, and rolling dice on short rests
No description
ccjmk
ccjmk•3y ago
Some things still work apparently: I tried setting one resource to SR, another to LR, and another to both, and the long rest one gets replenished, HP also. Short rest resource doesn't replenish, and as you can't roll dice it can't heal HP either 🤷‍♂️
Calego
CalegoOP•3y ago
thanks @ccjmk
Leo The League Lion
Leo The League Lion•3y ago
@calego gave vote LeaguePoints™ to @ccjmk (#10 • 231)
ccjmk
ccjmk•3y ago
np! I took the change to also update my module to v10 so it was a no-effort for me!
Unknown User
Unknown User•3y ago
Message Not Public
Sign In & Join Server To View
Calego
CalegoOP•3y ago
thanks @badgerwerks
Leo The League Lion
Leo The League Lion•3y ago
@calego gave vote LeaguePoints™ to @badgerwerks (#31 • 83)
Unknown User
Unknown User•3y ago
Message Not Public
Sign In & Join Server To View
Calego
CalegoOP•3y ago
thanks @max.pat
Leo The League Lion
Leo The League Lion•3y ago
@calego gave vote LeaguePoints™ to @max.pat (#110 • 11)
Unknown User
Unknown User•3y ago
Message Not Public
Sign In & Join Server To View
Calego
CalegoOP•3y ago
does isNumeric filter out NaN?
Unknown User
Unknown User•3y ago
Message Not Public
Sign In & Join Server To View
Calego
CalegoOP•3y ago
đź‘Ť
Unknown User
Unknown User•3y ago
Message Not Public
Sign In & Join Server To View
Zhell🎄
Zhell🎄•3y ago
Rolls are no longer colored in death saving throws (roll is not defined) for marking success and failure. Same error when trying to manually color a roll with targetValue.
Zhell🎄
Zhell🎄•3y ago
Effect#duration.remaining never changes in combat, nor does it change if you use game.time.advance(s).
No description
Zhell🎄
Zhell🎄•3y ago
Quick addendum; the duration does change if you update the effect (e.g., by disabling/enabling it), but not automatically as in v9.
Zhell🎄
Zhell🎄•3y ago
Ability use dialogs produce this warning.
No description
Zhell🎄
Zhell🎄•3y ago
Casting a spell using spell slots produces this error if it is cast immediately after being added to the sheet, without you opening the spell first, and no spell slots are expended. This only seems to happen with spells created directly on the sheet (Add), as Item#labels.abilityCheck is "undefined Ability Check". Similarly, school is undefined, and recharge is "Recharge [undefined]".
No description
Zhell🎄
Zhell🎄•3y ago
Actors who have had an additional ability score added (through world script or Honor/Sanity) don't seem to be able to get rid of it.
No description
Calego
CalegoOP•3y ago
Thanks @Zhell
Leo The League Lion
Leo The League Lion•3y ago
@calego gave vote LeaguePoints™ to @Zhell (#136 • 8)
Surge
Surge•3y ago
Clicking on any item name owned by an actor to see the summary results in
No description
Want results from more Discord servers?
Add your server