early v10 compat testing
@dnd5e - No action required
Work is being done on fixing the core system compatibility with v10 in this branch:
https://github.com/foundryvtt/dnd5e/tree/v10-dev
This branch is at a point where all v10 warnings and errors are believed to be gone, and as such, assistance in proving this true or false is requested.
If you have a mind to try things out and report back about broken things, please pull down that branch and give things a test. Anything you find that seems out of the ordinary, holler about and/or open tickets for.
Happy hunting!
GitHub
GitHub - foundryvtt/dnd5e at v10-dev
An implementation of the Dungeons & Dragons 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com). This work is permitted under the Open Gaming License: http://media....
30 Replies
🧵
there seems to be an issue with completing the step2 from class advancements
ItemGrantAdvancements
yup, cause it happens with the Background too.. so it seems to be that type of advancement only. I will make a class with HP and scale only and see if that one goes through
Scale seems to work!
on a slightly unrelated topic, Advancements are not shown on the table, but they seem to exist just fine:
at first I noticed this while inspecting a class I had imported to edit, and I thought the advancements disappeared on import, but a class on the compendium and a class I created from scratch look the same and work except for the ItemGrant thingy, so it seems just a visual glitch, no console errors on this one
I will see if I can dit into this later with the code, just reporting the issue as of now (cause I imagine we are not yet opening gh issues for v10 right ?)
there also seems to be an issue with rests overall, and rolling dice on short rests
Some things still work apparently: I tried setting one resource to SR, another to LR, and another to both, and the long rest one gets replenished, HP also. Short rest resource doesn't replenish, and as you can't roll dice it can't heal HP either 🤷‍♂️
thanks @ccjmk
@calego gave LeaguePoints™ to @ccjmk (#10 • 231)
np! I took the change to also update my module to v10 so it was a no-effort for me!
Unknown User•3y ago
Message Not Public
Sign In & Join Server To View
thanks @badgerwerks
@calego gave LeaguePoints™ to @badgerwerks (#31 • 83)
Unknown User•3y ago
Message Not Public
Sign In & Join Server To View
thanks @max.pat
@calego gave LeaguePoints™ to @max.pat (#110 • 11)
Unknown User•3y ago
Message Not Public
Sign In & Join Server To View
does isNumeric filter out
NaN
?Unknown User•3y ago
Message Not Public
Sign In & Join Server To View
đź‘Ť
Unknown User•3y ago
Message Not Public
Sign In & Join Server To View
Rolls are no longer colored in death saving throws (
roll is not defined
) for marking success and failure. Same error when trying to manually color a roll with targetValue
.Effect#duration.remaining
never changes in combat, nor does it change if you use game.time.advance(s)
.Quick addendum; the duration does change if you update the effect (e.g., by disabling/enabling it), but not automatically as in v9.
Ability use dialogs produce this warning.
Casting a spell using spell slots produces this error if it is cast immediately after being added to the sheet, without you opening the spell first, and no spell slots are expended.
This only seems to happen with spells created directly on the sheet (
Add
), as Item#labels.abilityCheck
is "undefined Ability Check"
.
Similarly, school
is undefined
, and recharge
is "Recharge [undefined]"
.Actors who have had an additional ability score added (through world script or Honor/Sanity) don't seem to be able to get rid of it.
Thanks @Zhell
@calego gave LeaguePoints™ to @Zhell (#136 • 8)
Clicking on any item name owned by an actor to see the summary results in