1.6.0 - 82%
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The 1.6.0 milestone is at 82% completion
https://gitlab.com/foundrynet/dnd5e/-/milestones/35#tab-issues
Notable happenings since the last ping about this (up a bit):
- There was a fair sized refactor of the Advancement workflow's API parts. The data stored has not changed as far as I know, but the way the changes are applied to the actor has.
- A new SRD tables compendium was added with the Madness tables, as well a few other things
If you're at all interested in these things or able to help test things out, please clone down the 1.6.x branch and poke around.
GitLab
D&D5E 1.6.0 - Character Advancement Choices · Milestones · Foundry ...
An implementation of the Dungeons & Dragons 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com). This work is permitted under the Open...
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startin a thread
Unknown User•3y ago
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The plan is to switch max HP over to an entirely calculated value in the next version, but that will have to wait until we get the HP management app built
Unknown User•3y ago
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Subclasses are in, but currently there is no way to choose them during the advancement process, they have to be dragged on manually
Selecting those, and other arbitrary features will happen in the next version
Unknown User•3y ago
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Yeah, the data format for the advancements is solid now so there should be no issue beginning work on the importer
Unknown User•3y ago
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Correct, for the moment the item grant flow replicates the current "dumb" flow of the class feature level up stuff.
There are thoughts and plans for things that will handle choices, scaling values, item modifications, etc.
Unknown User•3y ago
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Monks, rogues are the easy thoughts, are there any other you can think of off the top of your head?
Unknown User•3y ago
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Barbarian rage dmg and uses
Unknown User•3y ago
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Druid ws cr and uses
Unknown User•3y ago
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Mmmm good thoughts
Unknown User•3y ago
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Would it be possible to have those as terms you can acess via @ tags?
So gotta make it useful for more than just dice size or number of dice
Unknown User•3y ago
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So, monk could use
2d(@madice)
for the Tasha healfor exampleUnknown User•3y ago
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Guessing fixed value would be for rage bonuses
Unknown User•3y ago
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I would argue martial arts should be just the die size stored, since its used for more features than just the unarmed strikes
Unknown User•3y ago
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Scale value should be coming in 1.6, just doing the final reviews
Unknown User•3y ago
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Ours is a bit simpler:
Scale values will be accessible like
@scale.monk.die
for a monk's martial arts die, or @scale.barbarian.rages
for number of ragesUnknown User•3y ago
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The data is going to be stored in
ScaleValue
advancement typesGitLab
Advancement Type: Scale Value (#1406) · Issues · Foundry Network / ...
The Scale Value advancement would provide an arbitrary set of data that changes as a level changes and is made available in roll data. A more...
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@mrprimate gave LeaguePoints™ to @arbron (#68 • 26)
you're a beast dude, a thousand thanks
@calego gave LeaguePoints™ to @arbron (#66 • 27)
This look real nice, thanks
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@max.pat gave LeaguePoints™ to @arbron (#66 • 29)
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This one at least is intentional for now. Not sure what the plan for nested advancement is but I know it's not there yet
Triggering advancements from items granted by other advancements is not going to happen until 1.7 when we'll also be adding a specific
SubclassAdvancement
typeUnknown User•3y ago
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@max.pat gave LeaguePoints™ to @arbron (#65 • 30)
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If you are using update to modify the
data.advancements
directly, you’ll need to create your own ID
Otherwise you can use createAdvancement
, but that only works one at a timeUnknown User•3y ago
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@mrprimate gave LeaguePoints™ to @arbron (#58 • 35)
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