25 Replies
Calego
Calego•3y ago
want to know what sort of benefits this has over the current 'just console log it'
ccjmk
ccjmk•3y ago
hmm i don't know if its the same but I did the chrome extension demo 🤓 ... just that hahah
Calego
Calego•3y ago
List all World Documents, kind of souped up version of "print to console" could be useful A flag editor/document editor which manually updates things?
ccjmk
ccjmk•3y ago
I mentioned hooks as a half joke but it would be nice. very level-0 shit, a toggle to log hooks or not
Calego
Calego•3y ago
yeah but devmode already does that
ccjmk
ccjmk•3y ago
yeah but it could replace it 😛
Calego
Calego•3y ago
agreed, it would have a place in this
ccjmk
ccjmk•3y ago
localization shit ? I don't know how accessible it might be
Calego
Calego•3y ago
debug tools has access to like the profiler and shit I think wonder how a 'custom foundry profiler' might look i know react devtools has stuff like that
ccjmk
ccjmk•3y ago
but been able to see maybe the tree of translations could be handy, for like when you are translating a module/system onto another module, so you could double check where each localized text is coming from oh yeah this uses a manifest too, it looks rather similar too, seems to be using service workers on a similar fashion but registering different parts of the API
ccjmk
ccjmk•3y ago
Chrome Developers
Getting started - Chrome Developers
Step-by-step instructions on how to create a Chrome Extension.
Daniel Thorp
Daniel Thorp•3y ago
DF Flag Editor already exists btw
ccjmk
ccjmk•3y ago
sure, but I mean, it's totally a module/system dev tool, we could work on integrating it into this devmode or do something similar while im all in for smaller.. more.. emm.. modular? modules in general usage terms, as one game might not require what other does, or one system from another, or even users might prefer other module for doing this or that thingy, the fvtt development space does feel like the right spot to amalgamate these modules into more comprehensive tools.
Calego
Calego•3y ago
more interested from the perspective of "a chrome extension might work even if the foundry UI fails to initialize"
ccjmk
ccjmk•3y ago
didn't even consider that point, also love it
Daniel Thorp
Daniel Thorp•3y ago
How often will the UI fail to that degree, but still load module scripts? It's never happened to me that the UI is broken and scripts still load
ccjmk
ccjmk•3y ago
I think the goal is that this will not be a module, so it would not go through the same flow
Calego
Calego•3y ago
^ as a chrome extension it wouldn't be a module at all yeah
Daniel Thorp
Daniel Thorp•3y ago
Ah 🤔
ccjmk
ccjmk•3y ago
@arcanist this would be implemented using something similar to the PWA thingy you did, uses a similar manifest and shit
Daniel Thorp
Daniel Thorp•3y ago
Oh, yeah. You realize that means that users must manually copy the service worker into their Data folder since modules can't download JavaScript there I originally tried putting the service worker in the module folder, but that doesn't work because it's scoped to sub-directories
ccjmk
ccjmk•3y ago
hmm
Daniel Thorp
Daniel Thorp•3y ago
Does it require a service worker?
ccjmk
ccjmk•3y ago
as far as I understand (with like a five minute investment of time two days ago) yes
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