devmode-issues
@arcanist figured out, the flex layout elements have
pointer-events: none
, so anything injected will need to specifically pointer-event: unset
or normal
or w/e to re-enable that14 Replies
That makes sense.
So far I know of: Button not clickable (thanks @arcanist )
and Ids not injecting in the sidebar (thanks @lordzeel )
@calego gave LeaguePoints™ to @arcanist (#9 • 204) and @lordzeel (#2 • 604)
guessing the sidebar refactor changed a hook signature or the like
Not really lol
Core shouldn't do this sort of breaking change without putting it somewhere...
it's a prototype build...
It should have been mentioned, but it probably is nessesary for the flex layout.
we can suggest they do
foo > * pointer-events: normal
or something thoughOtherwise you couldn't interact with the canvas.
Yeah
Yes
That's a good option.
that's what these builds are for 🙂
i'll play around when I'm fxing devmode and submit that as feedback
I have a suggestion for DevMode. Could you add this CSS: https://discord.com/channels/170995199584108546/872553681449537666/888840302335516722
It's mostly developers who are having DevTools open after all
I'm not super interested in making layout changes with devmode (which this would be).
My reasoning is largely: The more things devMode touches, the more likely it is to create an unexpected behavior between when it is present in a world and when it isn't.
Layout (apart from what I hope is a largely risk-less addition of a button, and an optional addition of a button to sidebar entities) is somewhere that could quickly go and cause bugs to appear when devmode is turned off.