Actor Sheet Changes
Actor Sheet changes:
-NPC, Character:
systems/dnd5e/templates/actors/parts/actor-warnings.html
partial that displays warnings in-sheet.
-NPC, Character: AC now has a config instead of being an input. class="config-button" data-action="armor"
- Vehicle: AC input now targets data.attributes.ac.flat
and does not have the same config as creatures.
-NPC, Character: attributable
class with a data-property
is what drives the AC tooltip. This can be placed on any element and the tooltip will be appended to that element.
-NPC, Character Main Attribute checkbox input values did this: value={{ability.proficient}}
-> value={{ability.baseProf}}
-NPC, Character Skill prof checkbox input values did this: value="{{skill.value}}"
-> value="{{skill.baseValue}}"
(unsure why these changed, the name
didn't)
- cases of {{localize "DND5E.AbbreviationLbs"}}
-> {{ @root.weightUnit }}
- proficiency selector for the following has changed:
- Armor class="trait-selector" data-options="armorProficiencies"
-> class="proficiency-selector" data-type="armor"
- Weapons class="trait-selector" data-options="weaponProficiencies"
-> class="proficiency-selector" data-type="weapon"
- Tools class="trait-selector" data-options="toolProficiencies"
-> class="proficiency-selector" data-type="tool"
19 Replies
@sdenec you might be interested in this thread. I'm looking through the Diff and cataloging every change I see to the Actor Sheets.
@surged20 I notice in 1.4.0 the vehicle stock sheet does get the Effects Tab now.
Thanks, I must have been switching back to 1.3.x for migration testing when I thought it was still missing
@surged20 gave LeaguePoints™ to @calego (#1 • 989)
@calego , I just checked again in a bare world, and 1.4.1 has no effects tab on the vehicle sheet.
Hmmmmm innnteresting
I thought for sure I saw this in the diff
Can you check if the DOM for the tab exists, but not the tab control to activate it?
like this?
Right, wondering about the contents of sheet-body
Like I'm thinking the tab button didn't get added but the tab contents did (they're just inaccessible because of the missing tab button)
oh, ha, yes, you're correct
Lol
Rip
You wanna open a MR to fix that?
yep, will do
also, fwiw, kinda related to my general vehicle AC concerns..I see a few changes on master where flat and natural calculations for base AC are added...which will make it unnecessary to use custom calc for sanely setting a vehicle base AC.
Oooh nice!
I remember seeing a MR from atro revamping those a little but haven't been paying close attention
yeah, I just updated all the wjmais ships to use custom calc and a fixed formula to get a effect targetable base AC
now I saw that and wonder if that will hit 1.4.x and I should just wait...not yet clear to me if that's 1.5.x material or not
I suspect it's 1.4.x, the milestone for 1.5 has other focuses
ok
thanks for the help @calego (trying to get you on your way to 2000 points).
@surged20 gave LeaguePoints™ to @calego (#1 • 1001)