@johnnnn_n pretty much every game engine has graphical debug tools. I believe Blizzard use ImGui in
@johnnnn_n pretty much every game engine has graphical debug tools. I believe Blizzard use ImGui in their engines, as well as Bethesda
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Blizzard does
Valve uses QT for their tools
Warcraft III used to have such a spammy overlay it hurt. ImGUI made things nice.
Idk what do they use for graphical debug tools
renderdoc is used pretty much unanimously
RenderDoc ā¤ļø
Valve uses that for sure
Because when you look at the website you see Dota in the first screenshot
And the first quote is from a Valve employee lol
RenderDoc was amazing for some of the early issues I had with OpenGL with how render targets and stuff needed to be implemented.
Valve is such a weird company. Horrible stories from their employees. But at the same time they're doing so much good for the industry funneling money into great things.
valve have always wanted the best of the best, and being a flat company anyone who "isn't the best" among their colleagues are cast aside and eventually made redundant
but because they have the best, they can make good shit
Well there's also some people that need the hierarchy
yeah
We just need a bunch of more game devs here from other companies
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Sometimes I wonder if I'm even worthy of being a dev.
So far my de-duplicating function has caused me issues again and again š