Everything is a flex spline!

I've been using Flex Splines recently, and it's really good, except for one problem: everything is a flex spline. I cannot make anything without it being a spline, even if I'm using the regular buildable. I first noticed this when I made a Hypertube and realized it was going way farther than it sshould have. This was then further confirmed when I tried to build a power tower, and realized it could place anywhere I looked, which was anywhere as far as the horizon and loading would let me (notice how the problem with the hypertube is that I was missing the materials, not that it was too long)
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Solution:
Normal buildables having infinite range is intentional
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10 Replies
rakkenti
rakkenti4d ago
Whats the issue your facing? Afaik thats what the mod does
Eboii
EboiiOP4d ago
Yes, however it usually only does that to the buildables labeled as flex buildables, unless they changed it while I wasn't playing for a bit
Eboii
EboiiOP4d ago
Observe how I have both a regular Hypertube and a Flex Hypertube
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rakkenti
rakkenti4d ago
Oh I did not realize it added buildables, I thought it only changed the original ones, it's been the case for me so yeah it's probably a bug Actually, it seems like infinite range is what it adds for everything, but the flex spline is something else (ex: no restrictions)
Eboii
EboiiOP4d ago
Yes, and I'm not sure if that was intentional or not, but if it was I personally would like to not use it
Solution
rakkenti
rakkenti4d ago
Normal buildables having infinite range is intentional
Eboii
EboiiOP4d ago
Ah
rakkenti
rakkenti4d ago
This mod empowers you to build longer versions of vanilla conveyors, pipes, tracks, powerlines, and hypertubes, giving you unprecedented freedom in your factory layouts. But that's not all! Flex Splines also introduces custom spline buildings that can be unlocked at the Hub milestones. These custom splines can take on strange and unique forms, allowing you to build in incredibly small spaces and achieve designs previously impossible.
It's worded a little weird but it does make a distinction between vanilla additions and new buildables
Eboii
EboiiOP4d ago
Ah, I missed that, thank you! I used this mod a while ago before it changed vanilla buildables, so I assumed something broke
rakkenti
rakkenti4d ago
Np

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