C
C#2w ago
WindyOMG

Enemy slower nearer the player it gets

Hello, does anyone know how to make a script to make the enemy slower depending on how close they get to the player? (the game is in unity, 2d and it's top down if that helps. c# ofc)
1 Reply
Buddy
Buddy2w ago
just decrease the movement speed based on the distance between enemy and player it isn't a logic thing but rather a math thing as long as you have a variable for movement speed or similar

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