variable mass

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49 Replies
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@Gyro Gearloose
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hardcoreisdead
hardcoreisdeadOP6d ago
dm/dt = rho A (v+u) Mv+ Fdt = (M+dm)v - dmu Fdt = dm(v-u) F= rho A (v^2 -u^2 ) where am i going wrong
Opt
Opt6d ago
Is it F = ρA(v+u)(2v+u) ?
hardcoreisdead
hardcoreisdeadOP6d ago
got it nvm
Opt
Opt6d ago
I did it like this
No description
hardcoreisdead
hardcoreisdeadOP6d ago
thoda sign ki galti this is wrong tho
Opt
Opt6d ago
Why?
hardcoreisdead
hardcoreisdeadOP6d ago
applying impulse momentum theorem Fdt= (M+dm)v - (Mv-dmu)
Opt
Opt6d ago
What's that theorem?
hardcoreisdead
hardcoreisdeadOP6d ago
change in momentum = F.dt integration
Opt
Opt6d ago
Ok....
hardcoreisdead
hardcoreisdeadOP6d ago
ans aint matchin with key
Opt
Opt6d ago
Could you wait for a bit to close the thread? Now I have this doubt
hardcoreisdead
hardcoreisdeadOP6d ago
yeah sure Fdt = dm(v+u) , substitute dm from first msg
Opt
Opt6d ago
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Aetherfly
Aetherfly6d ago
?? where did steam come from
Opt
Opt6d ago
Stream. Not steam
Aetherfly
Aetherfly6d ago
oh mbmbmb
Opt
Opt6d ago
As in, it can be approximated as a fluid due to it being approximately continuous flow
Aetherfly
Aetherfly6d ago
F = Fth cuz constant velocity yeah isse ho jayga aage oh yeah there's some issue with that the force from the stream particles is the thrust force and whenever we use thrust force we use mdv/dt instead of dP/dt cuz it is designed in this way
Opt
Opt6d ago
Yes, but that's fine here since the mass of the stream itself isn't changing. It's assumed to be infinite Oh I see your point nvm
Aetherfly
Aetherfly6d ago
no momentum of the block I didn't get this
Opt
Opt6d ago
It's not going to be (v+u)² is what I meant.
Aetherfly
Aetherfly6d ago
uh can you please elaborate @Opt did you get the issue? I think I got it we can't apply impulse momentum on the block itself cuz it does nothing we need to apply impulse momentum on M + dm system and using thrust force F - Fth = mdv/dt since dv/dt is zero F = Fth and Fth = (v+u)dm/dt and dm/dt = pA(v+u) so F = pA(v+u)^2
hardcoreisdead
hardcoreisdeadOP6d ago
@Opt can i close?
Opt
Opt6d ago
Yes yes. Sorry
hardcoreisdead
hardcoreisdeadOP6d ago
all clear?
SirLancelotDuLac
Wait a min, please. 😅
hardcoreisdead
hardcoreisdeadOP6d ago
alrr
SirLancelotDuLac
Yep, the velocity of the steam after impact is not zero relative to the plank no?
Opt
Opt6d ago
Ye, I got it
SirLancelotDuLac
That would mean rather than thrust force, it would have to be more like a k.t.g scenario?
Opt
Opt6d ago
Pressure force is what I considered in the first place
SirLancelotDuLac
No, that's my doubt 😅
Opt
Opt6d ago
It's similar to a fluid rather than a Maxwell-Boltzmann distribution imo since they don't have intrinsic kinetic energy Each microscopic particle is considered to be massless, but the whole has a mass
SirLancelotDuLac
Hmm, collision of particles with the wall must be elastic no?
Opt
Opt6d ago
As opposed to gases where we proceed with the assumption of massive particles. Inelastic here by definition, since there is accumulation.
SirLancelotDuLac
Ah I see... Phrasing of the question could have been done better imo.
Opt
Opt6d ago
Oh but the coefficient of restitution isn't zero here is it? In the viewer frame. I don't have paper on me, this is frustrating No, it's zero nvm. They don't separate at all
SirLancelotDuLac
Yep, the coefficient of restitution is the thing that's bugging me...
Opt
Opt6d ago
The relative velocity of separation is zero here because they're moving together after collision right?
SirLancelotDuLac
I think that depends on what you assume, the vital information that's missing from the question.
Opt
Opt6d ago
Yeah, the accumulation isn't explicit here.
SirLancelotDuLac
If the collision is taken to be elastic and dust particles very small, it is a ktg question. if inelastic and big particles, you can treat it like fluid.
Opt
Opt6d ago
It could be a non-stick surface for all we know
SirLancelotDuLac
@hardcoreisdead ig you can close the thread now. 🙏
hardcoreisdead
hardcoreisdeadOP6d ago
+solved @SirLancelotDuLac
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