Chamber back in the meta
Chamber was the absolute meta at its launch and was later drastically nerfed, becoming a niche option.
The agent is not weak, he is considerably strong in the hands of players who know how to be aggressive and precise.
However, in the current scenario of the game, he becomes a sentinel that depends on another for entry control, so some ideas that can bring him back to a meta that can deal with agents like Iso, Tejo, Waylay, Kayo, among others.
C -Trademark: Increased charge to 2, maintaining price, range, among other things. Buff on slow, now when hitting an enemy the area of effect no longer applies slow but hinder. This will make entry and post-plant more difficult for enemies.
Q - Headhunter: When performing a headshot kill with this weapon, a hinder area would be created (similar to when performing a kill with your ult.), and for efficiency reasons, point-blank kills (about 7.5m), for example, this area would not be formed, so as not to self-affect the chamber.
X - Tour the Force: fire rate increased to 1.2 as before (this makes players with high reaction time stand out when ulting), foot damage 150 (for those hits on enemies doing straf), and of course the area created when killing an enemy applies hinder.
E - Rendezvous: it might be interesting to increase the radius to 20 meters.
(The image below was not made by me, I just put it there because I thought it was funny!)

4 Replies
ah hell no
lmao
Nooooo
My poor boi 😭
Maybe it was too much, but if the first two options happen, it's enough to become a goal.
I even found the idea of the headhunter having the possibility of creating a hinder area very interesting.