Can't join friend game
For some reason when joining a frien the games just kickes me
Solution:Jump to solution
Automated responses for Astr0_IT (618775434603266059)
reliablebufferoverflow_simple
Something is causing the replication reliable buffer to be overburdened, causing you to be disconnected!
This crash tends to happen when joining a multiplayer game with a lot of content. It can sometimes take a while, ex. a certain number of buildings placed or schematics to be unlocked, for the problem to actually appear. Try the following:
- Installing the "Fix Reliable Buffer Overflow" mod created by the SML team to mitigate one of the most common causes of this crash
- Removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks) or Mod Savegame Settings.
-# Rule logic: https://regex101.com/r/MXqmd4/
Key Details for SMMDebug-2025-03-05-13-55-39.zip
Crash found in FactoryGame_bc9a80c4_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
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3 Replies
Solution
Automated responses for Astr0_IT (618775434603266059)
reliablebufferoverflow_simple
Something is causing the replication reliable buffer to be overburdened, causing you to be disconnected!
This crash tends to happen when joining a multiplayer game with a lot of content. It can sometimes take a while, ex. a certain number of buildings placed or schematics to be unlocked, for the problem to actually appear. Try the following:
- Installing the "Fix Reliable Buffer Overflow" mod created by the SML team to mitigate one of the most common causes of this crash
- Removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks) or Mod Savegame Settings.
-# Rule logic: https://regex101.com/r/MXqmd4/
Key Details for SMMDebug-2025-03-05-13-55-39.zip
Crash found in FactoryGame_bc9a80c4_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
It has been attached to this message.
While i am not sure what is going on, the stack trade does mention
DefaultGameMoviePlayer::WaitForMovieToFinish()
so maybe they where watching an cut scene? so maybe it works if you join a few minutes latersorry i fixed and forgot to mark it