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Universal Blue•2mo ago
Isio

Sound issue (latest stable)

Since 41.20250227 to 41.20250301.1, i have sound issues with at least wine games : sound "pops", it is garbled/chopped / metallic, it's worse with time, up to the point the issue contaminate linux apps as well (firefox, vlc...) For games, PULSE_LATENCY_MSEC=60 seems to fix the issue. If system is contaminated i have to reboot I quickly read changelogs and it seems some commit were meant to improve sound handling, but in my case it did the opposite 😦 I can provide logs if needed (As a last resort I will switch back to 41.20250216.1)
Solution:
------------------------- I also found this post : https://github.com/ublue-os/bazzite/issues/2348#issuecomment-2716135421 So I used this conf, and the issue is gone for now ! ...
GitHub
Audio popping and cracking with certain games on steam deck · Issue...
Describe the bug On certain games such as call of duty black ops 3 and sonic all stars racing transformed, the audio is popping and crackling. This happens in both desktop and gaming mode. 2025-03-...
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2 Replies
Isio
IsioOP•2mo ago
update : since PULSE_LATENCY_MSEC was fixing the issue for me, I tried to play with these parameters (so I would not need to set PULSE_LATENCY_MSEC for each game) :
context.properties = {
default.clock.rate = 48000
default.clock.quantum = 1024
default.clock.min-quantum = 128 # Alone or with other parameters
default.clock.max-quantum = 2048
}
context.properties = {
default.clock.rate = 48000
default.clock.quantum = 1024
default.clock.min-quantum = 128 # Alone or with other parameters
default.clock.max-quantum = 2048
}
and also
pulse.properties = {
pulse.min.req = 128/48000
pulse.default.req = 1024/48000
pulse.min.frag = 128/48000
pulse.default.frag = 1024/48000
pulse.default.tlength = 1024/48000
pulse.default.maxlength = 2048/48000
pulse.min.quantum = 1024/48000
}
pulse.properties = {
pulse.min.req = 128/48000
pulse.default.req = 1024/48000
pulse.min.frag = 128/48000
pulse.default.frag = 1024/48000
pulse.default.tlength = 1024/48000
pulse.default.maxlength = 2048/48000
pulse.min.quantum = 1024/48000
}
With no luck, the issue was still happening. With
pw-top
pw-top
, I noticed that when the crackling was present, another device that the one I was using as sound output was set to a different frequency rate and had a growing ERR count (alsa_output.pci-0000_01_00.1.hdmi-stereo vs alsa_output.pci-0000_06_00.0.analog-surround-21 the one I use)
Solution
Isio
Isio•2mo ago
------------------------- I also found this post : https://github.com/ublue-os/bazzite/issues/2348#issuecomment-2716135421 So I used this conf, and the issue is gone for now !
context.properties = {
default.clock.allowed-rates = [ 48000 ]
}
context.properties = {
default.clock.allowed-rates = [ 48000 ]
}
(all of that still valid for version 41.20250314) (Note : I will also post another issue I think is unrelated)
GitHub
Audio popping and cracking with certain games on steam deck · Issue...
Describe the bug On certain games such as call of duty black ops 3 and sonic all stars racing transformed, the audio is popping and crackling. This happens in both desktop and gaming mode. 2025-03-...

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