Dedicated server segfault after installing mods
Tested on a fresh install (deleted both containers and the saved data volume and redeployed).
I have two Docker containers (
satisfactory-server
, which is https://github.com/wolveix/satisfactory-server, and ficsit-cli
, which is Alpine with FICSIT CLI and Tailscale installed) and a volume satisfactory-server
(mounted at satisfactory-server:/config
and ficsit-cli:/mnt
). When I install the attached profile via FICSIT CLI, the server segfaults shortly after starting (logs also attached). I know this profile works on a client since that's what I'm currently using to host the server, but I don't want to have Satisfactory always running.
(Please ping-reply)Solution:Jump to solution
Can you try without the update notifier mod to confirm? It might be a dependency for some mods too, I can't remember
10 Replies
oops, forgot to attach
Looks like an update notifier crash @SpaceGameDev (Factory Props/MUN)
Solution
Can you try without the update notifier mod to confirm? It might be a dependency for some mods too, I can't remember
I'm investigating now. I think it might have to do with some mod not having a Menu World Module, and I didn't add a check for that.
removed it, waiting for the server to scale
Well one issue seems to be that the Web Browser Signs mod does not have any server build and is required on both sides, so it should probably be removed.
Probably unrelated to the MUN crash tho
I'll try removing that too
a
LogNet: GameNetDriver FGDSIpNetDriver_2147479712 IpNetDriver listening on port 7777
is good right?
not home so can't try joiningYeah, that means that the game is running and that it's ready for connections
oh can't have multiple solutions
thanks
I'll keep looking into why MUN was crashing in the first place.