Crash in Long Reach when looking at drop pod coming back
21 Replies
@Epp (AutoLink et al)
cannot reproduce
Thanks for the report... that's fishy. I've been playing with it all day, including using some Drop Pods and it hasn't crashed, but that's definitely a crash in the mod's code.
Are you playing on a server?
nope
And what did you mean by "coming back"?
flying down after completing a tier
autosave had it coming down again though and i couldnt get it to crash again
Interesting. Well, that crash is in some debugging code that I was pretty sure I had disabled. I need to make another minor bugfix so I'll double check that and make sure it's disabled for the next release.
weird that it crashed here though
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Yeah, exactly. I can't explain how it got there in a single player game... haven't seen that.
Oops, that's an #ifdef and it's supposed to be an #if. Will fix that too
Just pushed v0.2.1. It fixes a minor bug with conveyor lifts and also fixes that inappropriate debug dump call, which was leading to the crash. I still don't know why it hit that code path but it definitely shouldn't crash (like that) anymore. And if there's a real problem there, it will show itself eventually.
thanks!
@Epp (AutoLink et al) the mod seems to break when you die as well?
i had been having some issues and i narrowed it down to respawning breaking it
restarting the game or rejoining a save from the main menu fixes it
>debug
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
oop
>log
Learn about where to find log files: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
Huh, it didn't occur to me to test out dying! That log file doesn't seem to have the crash in it, though. There should be older game logs right next to it and one of the recent ones should have the stack trace - can you look for it? I'll test on my end, too.
oh the log was not from a crash it was from about 2 minutes after i died and the longer reach stopped working
should have specified mb
the
LogGame: Error: UFGOutlineComponent::ShowOutline - Trying to copy Custom Primitive Data from invalid index. (Index: 0, Num: 0)
logs seemed to appear after everything brokeOh, I see, sorry. For some reason I assumed a crash but you were just saying it stops working altogether. I think the fact that this is still the crash thread led me to believe there was another crash. In any case, I've reproduced and am hunting it down.
Ok, I just uploaded v0.3.0 that should fix the issue.
will test it out
thank you!
If the issues are all fixed for you, would you mind marking the thread as solved so it closes?
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will try again tomorrow
I got the same response, so I've added the tag manually