✅ Could someone draw a big red circle around Build Dependencies or send a link to a video on it?

Having a picture or video to look back at when I eventually forget again would be really helpful
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MODiX
MODiX2d ago
If you have no further questions, please use /close to mark the forum thread as answered
glhays
glhays2d ago
Expand the folder completely in your screenshot
LustrousMuffin Pops(@on replies)
do you mean folder view?
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LustrousMuffin Pops(@on replies)
Is it in the Basic of VS?
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glhays
glhays2d ago
So right on that. Can he switch to sln view?
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LustrousMuffin Pops(@on replies)
why do people open from the sln file?
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LustrousMuffin Pops(@on replies)
I'm new to VS and came from VS code, the auto complete and colors works, so what isn't working?
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LustrousMuffin Pops(@on replies)
no? I don't know java script
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glhays
glhays2d ago
Expand the library in your screenshot and find the Dependencies folder. See which one is not or has an error
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LustrousMuffin Pops(@on replies)
it shouldn't be on my onedrive cause my onedrive is a different folder
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LustrousMuffin Pops(@on replies)
how do I expand the library?
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LustrousMuffin Pops(@on replies)
Where? I don't know what you mean by expand
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LustrousMuffin Pops(@on replies)
left or down?
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LustrousMuffin Pops(@on replies)
is what I have selected the project node?
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LustrousMuffin Pops(@on replies)
I selected the .sln
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LustrousMuffin Pops(@on replies)
sure, let me just find it
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LustrousMuffin Pops(@on replies)
Yeah, I was just confirming* I had indeed selected the sln <Project Sdk="Microsoft.NET.Sdk"> <Import Project="..\tModLoader.targets" /> </Project>
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LustrousMuffin Pops(@on replies)
Its a joint mod, I didn't make it and I just work on it, I found it on the discord
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LustrousMuffin Pops(@on replies)
Its builds in terraria
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LustrousMuffin Pops(@on replies)
target file?
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LustrousMuffin Pops(@on replies)
no file called .target
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LustrousMuffin Pops(@on replies)
the parent folder of the modloader?
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LustrousMuffin Pops(@on replies)
for reference, this is what every mod I have- that I've check- comes with automatically
<Project Sdk="Microsoft.NET.Sdk">

<!-- Import tModLoader mod properties -->
<Import Project="..\tModLoader.targets" />

<!-- General -->
<PropertyGroup>

</PropertyGroup>

<!-- References -->
<ItemGroup>

</ItemGroup>

</Project>
<Project Sdk="Microsoft.NET.Sdk">

<!-- Import tModLoader mod properties -->
<Import Project="..\tModLoader.targets" />

<!-- General -->
<PropertyGroup>

</PropertyGroup>

<!-- References -->
<ItemGroup>

</ItemGroup>

</Project>
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LustrousMuffin Pops(@on replies)
found it
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tMLMod.targets" />
</Project>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tMLMod.targets" />
</Project>
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LustrousMuffin Pops(@on replies)
Terraria has modding support, there is only one modloader
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LustrousMuffin Pops(@on replies)
So, because of the modloader it can't build depencies? Cause I DID build a dependcy for a mod for this, I just can't remember how
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