Mod manager isn't working probably can't find game

The mod manager isn't working. It's giving me a no sign over everything. I think this is because it can't find the game. {"time":"2025-01-27T17:35:45.8647904-05:00","level":"WARN","msg":"failed to evaluate symlink, using original path","path":"H:\SteamLibrary","error":"CreateFile H:\SteamLibrary: The system cannot find the path specified."} {"time":"2025-01-27T17:35:45.8653062-05:00","level":"WARN","msg":"failed to evaluate symlink, using original path","path":"H:\SteamLibrary","error":"CreateFile H:\SteamLibrary: The system cannot find the path specified."} {"time":"2025-01-27T17:35:45.8653062-05:00","level":"WARN","msg":"failed to evaluate symlink, using original path","path":"H:\SteamLibrary","error":"CreateFile H:\SteamLibrary: The system cannot find the path specified."} Is in the log. The H: drive died, which is why the files aren't there. But they are in the D:\steamLibrary. I have no way to tell it to go there, though.
No description
Solution:
Oh! It did! Didn't even restart it... at least I think it is working.
Jump to solution
15 Replies
Devil's Advocado
Devil's AdvocadoOP2mo ago
Best I could tell I didn't see this answered in the FAQs.
Acxd
Acxd2mo ago
>manualmove
FICSIT-Fred
FICSIT-Fred2mo ago
SMM queries the APIs of the EPIC and Steam game store apps to determine where your game is. If you moved its location after installation manually, your installer client will not know where it is. You will need to reinstall your game through your store client so that it is in a known location. This will not affect your saves.
Devil's Advocado
Devil's AdvocadoOP2mo ago
Okay, but the H drive doesn't exist now. I maybe could make a partitian and name it H:... but isn't there a way to just tell it to stop looking there? Reset things? (Thank you for the quick response, btw)
Acxd
Acxd2mo ago
Can you start the game through Steam? If you can, generate a debug info right after >debug
FICSIT-Fred
FICSIT-Fred2mo ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels! If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
Devil's Advocado
Devil's AdvocadoOP2mo ago
Of note, I get this when I go to steam.
No description
Devil's Advocado
Devil's AdvocadoOP2mo ago
But I'll hit yes.
Acxd
Acxd2mo ago
That's Mk++ mod, which hasn't been updated for 1.0 You should be able to start you game if you delete the Mods folder located at [GameMainFolder]\FactoryGame\
Devil's Advocado
Devil's AdvocadoOP2mo ago
I was able to start it regardless. Hitting yes started the game no problem. Now to find the debug info...
Acxd
Acxd2mo ago
Restart SMM, it should find the proper path
Solution
Devil's Advocado
Oh! It did! Didn't even restart it... at least I think it is working.
Acxd
Acxd2mo ago
:peepoclap:
Acxd
Acxd2mo ago
In case you want to convert your Mk++ save https://ficsit.app/guide/Mg9t1BzVdaGhz
How to convert Mk++ to IE mod - SMR
A guide aimed at players who have lots of Mk++ machines and want to convert them to Industrial Evolution mod
Devil's Advocado
Devil's AdvocadoOP2mo ago
I... am not sure I even had a lot of saves with it. I'm mostly trying to get Archipelago to work... if you are familiar. If not, it's fine. That part I should be able to figure...

Did you find this page helpful?