Needing opinions on a certain gamemode mechanic

Hey, I’m currently working on a gamemode that combines skyblock and factions together. One of the main mechanics is ‘raiding’, where players can raid other islands, complete certain objectives (e.g. kill the other player) to get a reward.. One thing we have been struggling to determine is how the raid will actually start. Since it’s in the sky, we’ve had to resort to a fairly extreme method: the raider starts in the sky with slow falling. This obviously shows some issues as it is fairly easily prevented by the defender (e.g. a roof of lava). Right now we are just considering looping through the spawn radius for the raider in the sky and ensuring there is a safe location - if not punish the defender but this isn’t perfect. Wanted other people’s opinions.
9 Replies
Snow Kit
Snow Kit5d ago
why not give them an elytra also lava could be countered by a fire resist pot
Skullians
SkulliansOP5d ago
Doesn’t fix the underlying issue though
𝖄𝖔𝖚𝖗𝕹𝖔𝖙𝕷𝖚𝖎𝖘
Okay this might be complicated but hear me out Find island center Get a random point on the island perimeter Go out a few blocks from that point Spawn some form of island with a portal out of which the raiders come That island despawns again when they win/loose
RaptorCroissant 🥐™
This is actually not a bad idea, you can even make that island a schematic so it can be edited and created at the owner's likes
𝖄𝖔𝖚𝖗𝕹𝖔𝖙𝕷𝖚𝖎𝖘
Yea that was the thought process pretty much
RaptorCroissant 🥐™
@Skullians add this shii
Skullians
SkulliansOP4d ago
Actually yeah I have thought of this Will bring it up, thanks ^^
𝖄𝖔𝖚𝖗𝕹𝖔𝖙𝕷𝖚𝖎𝖘
You could also do it like how stronghold generation works with different rings, depending on how big the players built
Snow Kit
Snow Kit4d ago
actually, just wondering, does bukkit have a way to randomly teleport someone as if they ate a chorus fruit

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