Needing opinions on a certain gamemode mechanic
Hey, I’m currently working on a gamemode that combines skyblock and factions together.
One of the main mechanics is ‘raiding’, where players can raid other islands, complete certain objectives (e.g. kill the other player) to get a reward..
One thing we have been struggling to determine is how the raid will actually start.
Since it’s in the sky, we’ve had to resort to a fairly extreme method: the raider starts in the sky with slow falling.
This obviously shows some issues as it is fairly easily prevented by the defender (e.g. a roof of lava).
Right now we are just considering looping through the spawn radius for the raider in the sky and ensuring there is a safe location - if not punish the defender but this isn’t perfect.
Wanted other people’s opinions.
9 Replies
why not give them an elytra
also lava could be countered by a fire resist pot
Doesn’t fix the underlying issue though
Okay this might be complicated but hear me out
Find island center
Get a random point on the island perimeter
Go out a few blocks from that point
Spawn some form of island with a portal out of which the raiders come
That island despawns again when they win/loose
This is actually not a bad idea, you can even make that island a schematic so it can be edited and created at the owner's likes
Yea that was the thought process pretty much
@Skullians add this shii
Actually yeah I have thought of this
Will bring it up, thanks ^^
You could also do it like how stronghold generation works with different rings, depending on how big the players built
actually, just wondering, does bukkit have a way to randomly teleport someone as if they ate a chorus fruit