Please help, noob questions

Some of these questions are probably going to be very basic but I have used Google and not finding consistency. 1. How many keeper per habitat? 2. How many Mechanics per habitat 3. How many vets per animal? 3. How many guest before I start popping down food, drink, info locations? 4. Can multiple keeps use same staff facilities? 5. How many staff per staff room? Here is my major problem is profit. Example I am doing a campaign mode and currently have three habitats up and running and two exhibits. Two bears, two turtles, two peacocks, an exhibit turtle and an exhibit snake. All exhibits are suitable except I am unlocking enrichment items still. I have two keeps, one working bears and the two exhibits, and the other is working peacock and turtles. I have two mechanics, one vet, one security guard. Each set up has donation bins and viewing areas. My keepers are barely keeping up with maintaining the few habitats I have and the mechanics also are staying busy with fence repair. I clearly am understaffed but I am not profiting so how am I suppose to make more money to hire more staff?
3 Replies
Meek
Meek2w ago
A lot of this basic gameplay mechanics can be learned through playing Career mode (basically a tutorial) and then practicing in sandbox before starting Challenge or Franchise. 1. Depending on habitat size/how many animals/type of animal. Small habitats with low maintenance animals -1 keeper per habitat. Larger -2 keepers. Animals like Peacock and Turtle reproduce rapidly and poop a lot so extra keepers that are set to clean only may help keep up. 2. Mechanics can handle 2-4 habitats depending on how many other facilities they are attending to (power, water, atms, drink machines, etc) 3. Vets can handle 3-4 habitats depending on if you are doing research and the size/how far to walk. 4 small habitats can be just one vet with no research. Larger habitats should be like 1 vet for 2 habitats. If you are researching sometimes it is good to assign one vet just for research only and other vets to the habitats. 4. Always have at least one toilet, one info center, one drink shop, one food shop, and one merchandise shop to start any zoo. 5. Larger meat eaters like bears are more expensive to feed, starting a zoo with smaller animals first and adding the bigger meat eaters later on may help with expenses. 6. I always recommend at least 4 exhibits with a couple of fast reproducing species (like gold frogs or spiders) and set your management for sell for cash. 7. Small staff rooms can hold 4 staff at a time, large can hold 12. This information is found in the staff menu. Set your staff room to Staff Healthcare to prevent overworking, or set to rec room so they gain energy back faster. 8. Using loans can be helpful when you start a zoo to finance building habitats and sustain income until you make more profit. Education is important, this will increase profit as well as marketing. Check your shops and if guests are complaining about prices, lower them slightly to increase the purchases. Oh and make sure you have a lot of benches for guests to sit and rest, guests who have more energy will stay longer and spend more money
Church
ChurchOP2w ago
This information was perfect, thank you so much!
Valkyrja
Valkyrja2w ago
Meek 🐒 The Monkey Queen received a thank you carrot!

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