hello
im under 18 and i wanted to start earning some money. and i'll think i can learn c# and work to somebody or just making my own game.i realy wanted to know is this op and how much does it take me to learn it and how much can i ern per month
31 Replies
it'll take you a couple years to learn it
oh thaat much?
i tought few months
like half a year
honestly it depends on what you want to make, if you're willing to understand the basics first, and have the patience and determination
if you want to just get started on c#, you can check out $getstarted
Get started in 3 high level steps...
1. Download Visual Studio Community if you're on Windows or VS Code if you're on Mac/Linux
2. Set up your development environment in Visual Studio or VS Code
3. Get started with videos or interactive tutorials
ok i think i can learn it like one hour a day and first if i learn how it is work i wanted to create sokmethig similar to amongus but like more developed
but do you think is going to be hard?
it's going to be very hard, yes. you'll get very frustrated, things won't work for days at a time.
this is stuff every programmer deals with, and especially when you're new
oh
so going toi be hard
i get it
you want to create something like hangman. or checkers. or connect 4. in a console application.
like i think i wanted to make it free on google play but payed in steam
once you understand how c# works, what everything means, can tell what code might do just from looking at it, then you can start on $unity
or any other engine you might like
MonoGame, Godot
yea i like wanted to do it in unity
(don't do MonoGame)
i know this engine
so at engine u think how long does it takes to make first basic game
once you understand c#, it will take just as much time, if not more, to understand unity. the app itself, where everything is, how everything works together, what all the buttons and stuff do. and then you have all the game-specific concepts like physics, collisions, lighting, shaders, all that
something simple like, say, flappy bird or tetris or something (or even just a GUI version of the previously mentioned console games) might be a lot easier to get started with
you need to get familiar with the tools you're using before you can create anything with them
just take it one problem at a time and don't blow up the scope of what you wanna do and learn
creating a successful game takes the following skills
- art
- music
- sound
- programming
- marketing
- testing
- game mechanics
- content
- ui/ux
i can art i can do music and sounds i can marketing i thing testing maybey
that's not true btw
art -> asset stores exist
music -> asset stores exist
sound -> asset stores exist
marketing -> who cares it's your first game?
ui -> asset stores exist/just use something plain
writing/level design/game mechanics are definitely things you'll need to figure out though. and you won't. you won't figure it out on your first game.
if you do, eureka, you're a game design genius
but don't expect things to be perfect or even good
Unity asset store is quite decent to earn revenue depending on what you do
Game music and SFX for sure
art -> asset stores exist
music -> asset stores exist
sound -> asset stores exist ->
costs $$
marketing -> who cares it's your first game? -> can't play a game if you've never heard of it
but don't expect things to be perfect or even good -> doesn't sound like a successful game
? so much stuff on the asset store is free
Google Play is quite dogwater now
They now have a super annoying verification process
I highly suggest https://itch.io
itch.io
Download the latest indie games
itch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you covered.
It's made for indies and very popular at that
it doesn't cost anything to publish your paid games there, and I believe they only take a 10% cut
Steam takes 25% afaik
oh thasnks
30% or did it change?
It's probably 30%, I just didn't remember
Steam charges a fee of $100 per game and Google Play charges a one-time $25 fee .. However as I previously mentioned their new verification process is dogwater
tl;dr, make a couple small games first (think Snake, Mario, Pong), focus on learning C# and Unity, only then go into more adventurous efforts
If you got something to publish I definitely recommend building up your itch.io page
Who knows, maybe it'll pop off
Also, as mentioned, game development is HARD. Don't go into this expecting it to be easy, but at the same time remember that making your own game can be extremely fun and rewarding, and that you will get good if you're willing to put in enough effort.