C
C#5d ago
antessq

hello

im under 18 and i wanted to start earning some money. and i'll think i can learn c# and work to somebody or just making my own game.i realy wanted to know is this op and how much does it take me to learn it and how much can i ern per month
31 Replies
ero
ero5d ago
it'll take you a couple years to learn it
antessq
antessqOP5d ago
oh thaat much? i tought few months like half a year
ero
ero5d ago
honestly it depends on what you want to make, if you're willing to understand the basics first, and have the patience and determination if you want to just get started on c#, you can check out $getstarted
MODiX
MODiX5d ago
Get started in 3 high level steps... 1. Download Visual Studio Community if you're on Windows or VS Code if you're on Mac/Linux 2. Set up your development environment in Visual Studio or VS Code 3. Get started with videos or interactive tutorials
antessq
antessqOP5d ago
ok i think i can learn it like one hour a day and first if i learn how it is work i wanted to create sokmethig similar to amongus but like more developed but do you think is going to be hard?
ero
ero5d ago
it's going to be very hard, yes. you'll get very frustrated, things won't work for days at a time. this is stuff every programmer deals with, and especially when you're new
antessq
antessqOP5d ago
oh so going toi be hard i get it
ero
ero5d ago
you want to create something like hangman. or checkers. or connect 4. in a console application.
antessq
antessqOP5d ago
like i think i wanted to make it free on google play but payed in steam
ero
ero5d ago
once you understand how c# works, what everything means, can tell what code might do just from looking at it, then you can start on $unity
ero
ero5d ago
or any other engine you might like MonoGame, Godot
antessq
antessqOP5d ago
yea i like wanted to do it in unity
ero
ero5d ago
(don't do MonoGame)
antessq
antessqOP5d ago
i know this engine so at engine u think how long does it takes to make first basic game
ero
ero5d ago
once you understand c#, it will take just as much time, if not more, to understand unity. the app itself, where everything is, how everything works together, what all the buttons and stuff do. and then you have all the game-specific concepts like physics, collisions, lighting, shaders, all that something simple like, say, flappy bird or tetris or something (or even just a GUI version of the previously mentioned console games) might be a lot easier to get started with you need to get familiar with the tools you're using before you can create anything with them just take it one problem at a time and don't blow up the scope of what you wanna do and learn
Adam Vincent
Adam Vincent5d ago
creating a successful game takes the following skills - art - music - sound - programming - marketing - testing - game mechanics - content - ui/ux
antessq
antessqOP5d ago
i can art i can do music and sounds i can marketing i thing testing maybey
ero
ero5d ago
that's not true btw art -> asset stores exist music -> asset stores exist sound -> asset stores exist marketing -> who cares it's your first game? ui -> asset stores exist/just use something plain writing/level design/game mechanics are definitely things you'll need to figure out though. and you won't. you won't figure it out on your first game. if you do, eureka, you're a game design genius but don't expect things to be perfect or even good
Buddy
Buddy5d ago
Unity asset store is quite decent to earn revenue depending on what you do Game music and SFX for sure
Adam Vincent
Adam Vincent5d ago
art -> asset stores exist music -> asset stores exist sound -> asset stores exist -> costs $$ marketing -> who cares it's your first game? -> can't play a game if you've never heard of it but don't expect things to be perfect or even good -> doesn't sound like a successful game
ero
ero5d ago
? so much stuff on the asset store is free
Buddy
Buddy5d ago
Google Play is quite dogwater now They now have a super annoying verification process
Buddy
Buddy5d ago
I highly suggest https://itch.io
itch.io
Download the latest indie games
itch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you covered.
Buddy
Buddy5d ago
It's made for indies and very popular at that it doesn't cost anything to publish your paid games there, and I believe they only take a 10% cut Steam takes 25% afaik
antessq
antessqOP5d ago
oh thasnks
ero
ero5d ago
30% or did it change?
Buddy
Buddy5d ago
It's probably 30%, I just didn't remember Steam charges a fee of $100 per game and Google Play charges a one-time $25 fee .. However as I previously mentioned their new verification process is dogwater
Thinker
Thinker5d ago
tl;dr, make a couple small games first (think Snake, Mario, Pong), focus on learning C# and Unity, only then go into more adventurous efforts
Buddy
Buddy5d ago
If you got something to publish I definitely recommend building up your itch.io page Who knows, maybe it'll pop off
Thinker
Thinker5d ago
Also, as mentioned, game development is HARD. Don't go into this expecting it to be easy, but at the same time remember that making your own game can be extremely fun and rewarding, and that you will get good if you're willing to put in enough effort.

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