Long string of errors






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DeleteMoveusingusingctrl+. if (paths.Length > 0)
{
showtapeSegmentPaths[0] = paths[0];
currentShowtapeSegment = 0;
playMovements = false;
//Check if null
if (showtapeSegmentPaths[0] != "")
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine; // If you're using MonoBehaviour, make sure to include UnityEngine
public class AudioProcessor : MonoBehaviour // Class name definedrshwFormat thefile = rshwFormat.ReadFromFile(showtapeSegmentPaths[0]);