Blast - New Agent
Agent: Blast
Role: Initiator
Passive:
Blast increases movement speed for every teammate in the first 5 seconds (Inaudible to the enemy)
Ability 1:
Air Wall - (one charge) throws a smoke wall that goes straight forward in the characters front direction. Stops after a short distance and stays for a duration of 4 seconds.* (Size would be similar to sage's but slightly curved)*
Ability 2:
Pulling Wind - (two charges) Prepares a ball of wind that once decided on the location, would throw a ball of wind that slowly increases in size for 4 seconds until it dissipates. The ball is unbreakable, and during the duration would connect a line from it to all enemies within visible range and slowing them while the line is connected.* (Choice of placement would be given similar to omen, but not possible switch from different visuals)*
Ability 3 (Signature):
Blast Off - (one charge) Holds wind in for a certain amount of time before it gets cancelled. If thrown, would instantly shoot a wide range of wind straight forward that would push enemies back a slight bit, and the ability stops itself once collides with any obstacle or reaching the maximum range of 15 meters. When held would only give you one hand control, giving wide angle aim to whichever weapon is currently being held until the ability is used. (Held time is similar to Jett, and doesn't affect teammates)
Ultimate:
Wind Tracer - (8 points) Boosting all teammates rifles within a 10 meter radius. Gives every rifle the next 5 seconds any bullets that are shot to have a slight curve to the closest enemy. (Inaudible to the enemy and the bullets would only curve horizontally, with the curve itself only being sligtly noticeable)
Description of Agent:
Given wind abilities similar to Jett, and is a fellow korean (he/him)
Voicelines:
(When Jett is in team) "Jett's not the only one with wind powers"
(When Jett's on enemy team) "Time to show speed isn't all there is"
12 Replies
Please let me know how you think or whether this could be realistically implemented in to the game!
New agent ideas coming soon too! I love writing ideas about games i love so please leave any sort of feedback no matter the importance!!!
Realistically, 8 seconds on the wall it's a little bit to overpowered. Vyse's wall has only 6 seconds and it's still massive.
The second ability, the placement shouldn't be like an Omen smoke, because an initiator has to be fast to abilitate his team, it should be more like a molly projectail, but the choise it's still col (also low a little bit how long the ability goes on, 10 seconds of slow it's unfair).
The third ability it's a little bit confusing but it's ok.
The ultimate: should be Vyse ultimate radius (45 meters I think) so it could affect more dispersed teamets, and buff a little how much time it affects (6-8 seconds).
The concept it's very good, but I think you should change the element to something similar to wind (like steam or mist) because that way the agent will have more personality.
Ill work on the 8 seconds
the second ability I meant as when the smoke placement, it would be placed while in the real world instead of the "astral world" that he sees while he chooses. And I imagine it should be pretty simple and easy to plant the smoke but the 10 seconds might be a stretch since theres two charges anyway
The signature ability abbreviated off of raze's satchel being able to be used to displace opponents aim while they are shooting,
and the ultimate I purposlly kept the distance to small since the concept itself is already incredibly powerful.
And finally I dont think the concept should be changed since the game already has enough variety of elements. And I personally believe "replicas" could be a new concept that could introduce new ideas instead of using ever element in the book ykwim
Yea, then 10 meters feels good
That it's a very good way of implementing new concepts on already existing things, I won't say no to a cool wind character
That feel's that should have a maximum distance but I say that you keep it like that
ohh yeah i just realized that too lol
a maxinum range of maybe 20 meters ish?
Maybe more like omen's paranoya
True but it would be nice to play between a original wind agent that frags vs a new wind agent that supports the team instead
yeah that sounds good
isnt that 15 meters?
Yea, feel's good
I think so
aight yeah ill add that in my notes thing then
Ok
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thanks
No problem, feel's good to help