C
C#4d ago
reproj2000

what type of pattern would u use?

Particle Manager, Particle Emitter. each particle emitter has its own animation output 'json' i need some kind of emittergroup or multiemitter that share 1 animation output so the option to have seperate or grouped animation and a combination of those 1 manager outputs 1 jsontree which will hold all the animationdata, seperate or merged
3 Replies
sibber
sibber3d ago
try #game-dev
phaseshift
phaseshift2d ago
Flyweight pattern might apply here
Mayor McCheese
I was going to suggest the same yesterday, but the description was too vague for me.

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