what type of pattern would u use?
Particle Manager, Particle Emitter.
each particle emitter has its own animation output 'json'
i need some kind of emittergroup or multiemitter that share 1 animation output
so the option to have seperate or grouped animation and a combination of those
1 manager outputs 1 jsontree which will hold all the animationdata, seperate or merged
3 Replies
try #game-dev
Flyweight pattern might apply here
I was going to suggest the same yesterday, but the description was too vague for me.