Question about adding mods
Along with backing up my saves pre adding mods should I make an entirely new world just on that same save file or should I just add a pre mods 'PRE MOD' save. I'm just using purely quality of life mods suck as the following
https://ficsit.app/mod/InfiniteNudge
https://ficsit.app/mod/InfiniteZoop
https://ficsit.app/mod/DaisyChainEverything
https://ficsit.app/mod/BlueprintZooper
https://ficsit.app/mod/KBlueprintDesignPlus
Infinite Nudge - SMR
Nudge forever, vertically, in smaller increments, scale, and rotate on any axis. Also nudge extractors!
Infinite Zoop - SMR
Upgrade your max Zoop count and Zoop in two dimensions!
Daisy Chain Everything - SMR
Increases the number of power connections on all buildings, both vanilla and modded
Blueprint Zooper - SMR
Zoop vanilla Blueprint!
FICSIT Blueprints Extensions - SMR
Add 3 new Blueprint Designer Tiers to the game!
Solution:Jump to solution
You can generally install mods on a save at any point in time. There are a few exceptions that specifically mention it in the description, like SF+, because it basically changes the whole progression
4 Replies
Solution
You can generally install mods on a save at any point in time. There are a few exceptions that specifically mention it in the description, like SF+, because it basically changes the whole progression
so I should be fine just using them in my current save without needing like a new save file world (new save file worlds are like those new seperate ones when you start a new save, I'm assuming there's ways to have multiple save worlds with the same save file)
Yeah, that's fine
ok
was just worried about game instability from having mods or having trouble removing them