HoverHighlight Issue (Unity)
when I hover over the hexagons they should have a red glow outline but they dont and my character clips through them please help
5 Replies
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I suggest you make a shader, apply that to a higlighting material and the add it as a second material
Then you can just set the materials property instead of replacing the material all the time
Clipping through has nothing to do with the material
standard materials have no interaction with physics in any way shape or form
Please post the code of the character movement code