C
C#11h ago
Owen

Issue referencing a library within a cloned GitHub project

Hi all, I know this sounds quite silly and probably is.. I have been struggling to reference the namespace "DirectXTex" in: https://github.com/Neodymium146/gta-toolkit/blob/master/RageLib/Helpers/DDSIO.cs From what I see/know. DirectXTex is a c++ library of sorts to process DDS files (an image format used in game textures). The library source code is included in the repo: https://github.com/Neodymium146/gta-toolkit/tree/master/Libraries/DirectXTex However, I cannot for the life of me get DirectXTex referenced properly in my cloned copy of GTA-Toolkit/TextureTool. I also have a build of TextureTool, which included the DirectXTex.dll, however this is not seen as valid when attempting to add a reference in C#. Could someone please help me out here? Apologies for my horrible explination.
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7 Replies
Owen
OwenOP11h ago
The library is included within the Solution too, but no luck.
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Owen
OwenOP11h ago
I just found an option to right click "DirectXTex" within the solution explorer and it had a "Build" option, upon building it seemed like nothing had happened, however a .log file was dropped in "gta-toolkit\Libraries\DirectXTex\Debug" - I have attached the contents here and will be researching it now. I'm pretty much live solving my issue right now, but posting my progress here incase I take a wrong turn and someone notices and can help me :kekw:
Owen
OwenOP11h ago
Owen
OwenOP11h ago
I've attempted to retarget DirectXTex, and it seems to successfully retarget
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Owen
OwenOP11h ago
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Owen
OwenOP11h ago
however. i'm still left with this log file when building the library. any help would be appreciated.
Owen
OwenOP10h ago
Issue resolved. My dumbass didn't have c++ build tools installed for Visual Studios. Thanks for witnessing folks.
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