Issue referencing a library within a cloned GitHub project
Hi all, I know this sounds quite silly and probably is..
I have been struggling to reference the namespace "DirectXTex" in: https://github.com/Neodymium146/gta-toolkit/blob/master/RageLib/Helpers/DDSIO.cs
From what I see/know. DirectXTex is a c++ library of sorts to process DDS files (an image format used in game textures).
The library source code is included in the repo: https://github.com/Neodymium146/gta-toolkit/tree/master/Libraries/DirectXTex
However, I cannot for the life of me get DirectXTex referenced properly in my cloned copy of GTA-Toolkit/TextureTool.
I also have a build of TextureTool, which included the DirectXTex.dll, however this is not seen as valid when attempting to add a reference in C#.
Could someone please help me out here? Apologies for my horrible explination.
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7 Replies
The library is included within the Solution too, but no luck.
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I just found an option to right click "DirectXTex" within the solution explorer and it had a "Build" option, upon building it seemed like nothing had happened, however a .log file was dropped in "gta-toolkit\Libraries\DirectXTex\Debug" - I have attached the contents here and will be researching it now.
I'm pretty much live solving my issue right now, but posting my progress here incase I take a wrong turn and someone notices and can help me :kekw:
I've attempted to retarget DirectXTex, and it seems to successfully retarget
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however. i'm still left with this log file when building the library.
any help would be appreciated.
Issue resolved. My dumbass didn't have c++ build tools installed for Visual Studios.
Thanks for witnessing folks.