Does having multiple MLB groups cause lag?
As title? I obviously don’t know how the behind the scenes stuff works with how items get split using mods like magic splitter and MLB but I know from experience multiple magic splitters causes lag I’m guessing due to algorithm that teleports items to where they need to go but wondered if similar with MLB?
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In my experience with MLB so far, it takes a dump of a hundred plus modules and linking them into the thousands that can cause lag...
You getting lag after setting a blueprint and linking with the Digby Tool?
Not at the moment I was just asking out of curiosity largest group has well over 600 and it could go higher
I think so long as you add to it little by little and not toss in a hundred plus at a shot, should be fine.
(I had 1300+ in a group, and when I added a BP with 100+ with the tool, it about crashed my system)
lol that’s what I’m scared of happening I’ll keep an eye out