Fluid Teleporter - Breaks Blueprints

@AndreAquila Simply put, cannot have Fluid Teleporters in any blueprint, otherwise corrupts the BP and ALL the color swatches (makes them all pitch black) While I'd like to have them in my BPs, those without it are fine.. 🫤 Oh Well..
Solution:
i will make an update with a way to avoid that for now
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10 Replies
Yasmin
Yasmin•2mo ago
Fluid Depot Downloaders and Uploaders work fine though ;)
AndreAquila
AndreAquila•2mo ago
Hmmm. Last update i made them not interfere when it is built on bps. It happens with input and output?
KnHawke
KnHawkeOP•2mo ago
That they do, doesn't matter which type.
AndreAquila
AndreAquila•2mo ago
I will test here now. Still have to add all recipes for the pack items of 1.0 too heheh
AndreAquila
AndreAquila•2mo ago
i managed to create a bp with input and output teleporter, but something strange happened , im flying strange
No description
AndreAquila
AndreAquila•2mo ago
seems like building something made my flying back to normal... but very strange!! 😮 I think i know what you getting
AndreAquila
AndreAquila•2mo ago
No description
AndreAquila
AndreAquila•2mo ago
all fluids connected to it will be in the bp, as a new building. So we can't configure the fluid teleporter before spawning them 😦
Solution
AndreAquila
AndreAquila•2mo ago
i will make an update with a way to avoid that for now
KnHawke
KnHawkeOP•2mo ago
Yeap. I was getting bugged out BPs even without setting the Teleporters, just odd IMO hehe I'll test it as soon as I'm off work 😉 Just tested it... Works a treat! 😉

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