Fluid Teleporter - Breaks Blueprints
@AndreAquila
Simply put, cannot have Fluid Teleporters in any blueprint, otherwise corrupts the BP and ALL the color swatches (makes them all pitch black)
While I'd like to have them in my BPs, those without it are fine.. 🫤 Oh Well..
10 Replies
Fluid Depot Downloaders and Uploaders work fine though ;)
Hmmm. Last update i made them not interfere when it is built on bps. It happens with input and output?
That they do, doesn't matter which type.
I will test here now. Still have to add all recipes for the pack items of 1.0 too heheh
i managed to create a bp with input and output teleporter, but something strange happened , im flying strange
seems like building something made my flying back to normal... but very strange!! 😮
I think i know what you getting
all fluids connected to it will be in the bp, as a new building.
So we can't configure the fluid teleporter before spawning them 😦
Solution
i will make an update with a way to avoid that for now
Yeap. I was getting bugged out BPs even without setting the Teleporters, just odd IMO hehe
I'll test it as soon as I'm off work 😉
Just tested it... Works a treat! 😉