guys is there anywhere in the save file to remove the logs that there where mods in your save game ?

some how the use of blue prints mk1 are invisible and cant place them i allready tryed to unlock the mile stone again but the bug wil remain , i removed all the 2 mods i had and the building that was whit the mod , repaird the save file and i am out of ideas on what to do now wen i read the crash log file it stil says there are mods somewhere , but how i want them gone
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Solution:
I'm afraid I can't help with that. Starting a new game session isn't an option? You could use SCIM to make a mega blueprint of your current world, then paste it in a new save
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29 Replies
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
here is my save file if anyone want to test my problem or change somethink
Mircea
Mircea2w ago
If you turn mods off in SMM it will be as if the mods were never there, everything custom that they introduce will just disappear
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
SMM ?
Mircea
Mircea2w ago
The thing you used to install the mods
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
like this then ? , i stil get the same problem
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Mircea
Mircea2w ago
Then it's not a mod issue
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
i allready reinstalled my game file and my grafixcard software
Mircea
Mircea2w ago
What buildings were there in the blueprint? Also >debuginfo
FICSIT-Fred
FICSIT-Fred2w ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels! If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
i tryed first somethink that i need a smelter blueprint whit just mk3 bands and such , after that i tryed even whit just hypertubes , and stil the same problem
FICSIT-Fred
FICSIT-Fred2w ago
SMM Version: 3.0.3
Game: WindowsClient CL 383729 from steam
Path: `d:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
Game: WindowsClient CL 383729 from steam
Path: `d:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-12-08-19-58-46.zip triggered by @[FONL]TehGrolsch
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
notice there are no mods installed atm
Acxd
Acxd2w ago
Verify your game files >steamverify
FICSIT-Fred
FICSIT-Fred2w ago
To verify the integrity of the gamefiles press the button shown below. Read more at this link
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
allready did oke i tested my old save file from 2021 and after unlocking blue prints , the work just fine ,
Acxd
Acxd2w ago
If you load your game without mods and then make a new save, any reference to mods assets will disappear
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
No description
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
wil try
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
it stil says that there where mods in the save file , and also after loading the file the same bug is stil there
No description
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
if you like u can test my save file , and see if you can fix the problem ?
Solution
Acxd
Acxd2w ago
I'm afraid I can't help with that. Starting a new game session isn't an option? You could use SCIM to make a mega blueprint of your current world, then paste it in a new save
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
wil try that tomorrow
Acxd
Acxd2w ago
ok, good luck
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
No description
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
woop woop Dankjewel , thanks guys
Acxd
Acxd2w ago
👍
[FONL]TehGrolsch
[FONL]TehGrolschOP2w ago
i had to studie first on how mega prints work but got it working 🙂
Acxd
Acxd2w ago
Glad it worked! I guess the old save was corrupted
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