Structural Solutions Mod
Does anyone know how to place the scalable LED panel? No matter what I do I cannot place it on any surface.
Solution:Jump to solution
Your build gun primary fire is bound to G, the same as the SS grid snap key. Rebind one of them to something else and it should fix the problem
17 Replies
Error code: ff0c4c9f5b51466fbf6e5c43dafe17f4
Internal error occurred
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ff0c4c9f5b51466fbf6e5c43dafe17f4
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Singleplayer
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triggered by @FredrocI am not able to reproduce this problem using your installed mods list. Can you describe exactly what happens when you try to place the LED panel?
Nothing happens. I can just keep moving it around and click where ever and nothing happens.
I just noticed that the Bollard does the same thing. When I try to place either the led panel or bollard all I get is "Grid snap set 10" if I click again it says "Grid snap 50".
This sounds like a keybind conflict. What do you have bound to these keys, and are there anything else bound to those keys?
Can you scale the hologram? Change the Axis?
I can do everything but place them. I'll look into the key binds. Every time CSS updates the game I have serious issues. Thanks.
I just checked all of the keybinds are the same. How is it I can place the blinking amber light but not the other two items. How is it that I can place everything in this mod but, those two items?
Those two buildables use the same custom hologram.
I still think this might be a keybind conflict because the only way you would get the Grid Snap message is if that input action was triggered.
Can you show me this file
\Users\<YOUR USERNAME>\AppData\Local\FactoryGame\Saved\Config\Windows\GameUserSetting.ini
Solution
Your build gun primary fire is bound to G, the same as the SS grid snap key. Rebind one of them to something else and it should fix the problem
mPlayerMappedKeys=(ActionName="BuildGun_PrimaryFire",PrimaryKey=G,ModifierKeys=)
It's fixed, thank you. CSS always screws up something when they update the game.