Resource Roulette - modded nodes bug
I did the steps to remove the mod and after removing it and restarting my game there's a ficsite farming dirt node left from the randomizer
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Also the randomization settings to not randomize specific nodes doesn't seem to work, I unchecked the refined power thorium and it kept putting them right next to my base in the starting area
I reinstalled the mod to hopefully fix it and it fixed the dirt node but now I have a thorium node overlapping another node like the dirt node was originally
cc @Beef
If you clicked the "prep to remove mod" to destroy any extractors on modded nodes and have removed the mod, its not possible for there to be a node left from the randomizer, as nodes are created at runtime and only their data is cached - this would be a location that's created by Ficsit Farming
I will double-check this, I'm not sure if this is the result of Refined Power placing a node there or if it's my mod - can you give me coordinates for that (or a screenshot of the in-game map and just circle the node) I can compare with the RP node locations?
this is weird behavior for sure on the other hand, my guess here is its some kind of conflict - can you send the modlist?
the first node was a dirt node was left behind and was overlapping a vanilla iron node, the second was a thorium node being left where ficsite farming adds a dirt node. I'll see about finding any more overlapping nodes.
I can't get SMM to copy my mod list, it keeps giving me an error
if you have overlapping nodes when resource roulette isn't enabled, then resource roulette isn't the cause of the problem. there is nothing that resource roulette adds to the save file that can cause a node to appear if it's not enabled
every time you load the game, resource roulette destroys all nodes intended to be randomized, finds what's essentially just a list of data in the save (if it was previously enabled), then spawns them based on that list.
the 2nd node though, which is getting randomized even if you've told it not to, is possible though ... I will look into the logic - you changed the settings and re-rolled in an existing save, correct? I will try to replicate it
yep
tried getting screnshots but it seems there's a photo mode bug not saving them. it's only nodes that were placed by the roulette that are from a mod
This second node is an issue for sure, there is an issue with the logic for re-rolling nodes and which doesn't properly excluding the locations for changed node types when settings are changed
It works correctly when set on a new save, but not on re-roll. I'll push an update for this later today
I managed to figure out how nodes are being duplicated and overlapping. It's unique to RP/FF nodes and I still don't quite understand exactly how it happens at its root just yet, but it'll be resolved in next update. It was basically resulting in having triple the nodes RP/FF nodes you should have and they were overriding other nodes.
I also reworked the spawn logic in general and fixed some issues with nodes being randomized that shouldn't be when re-rolling.
The fix for these is finally released, I got pulled away by real world issues for most of the week, but hopefully this addresses it 🙂