Belt and Miner (BAM) crashes the game
Of course, I found a discussion where the dude also had the game crash when he connected the Mk8 constructor to the power supply and connected the conveyor belt (but the assembler also crashes the game).
9 Replies
-# Responding to
Key Details for SMMDebug-2024-12-03-10-40-17.zip
triggered by @IJustPlayDoes loading a save game with the mod also lag the entire time?
not the mod author, but can you send the UE crash report?
@Auser
Will take a look asap
Where can you find the file you need?
Well, at the very beginning there are no lags, but the longer I play, the more it lags for me, though not to the point of being unbearable.
Whenever the game crashes, there should be a black window detailing the crash and why it happened
Version: 382498, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000044
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGVertexAnimatedMeshComponent::UpdateEffectTimeline() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:306]
FactoryGameSteam_FactoryGame_Win64_Shipping!UVertexAnimationNotifySubsystem::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:1136]
FactoryGameSteam_Engine_Win64_Shipping!FTickableGameObject::TickObjects() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1599]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain()
[C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
thanks
https://discord.com/channels/555424930502541343/601030071221878784/1293753767132663808
@Auser this should be the fix btw