Belt and Miner (BAM) crashes the game

Of course, I found a discussion where the dude also had the game crash when he connected the Mk8 constructor to the power supply and connected the conveyor belt (but the assembler also crashes the game).
10 Replies
FICSIT-Fred
FICSIT-Fred2mo ago
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 18
Game: WindowsClient CL 382498 from steam
Path: `a:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -NOTEXTURESTREAMING
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 18
Game: WindowsClient CL 382498 from steam
Path: `a:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -NOTEXTURESTREAMING
-# Responding to Key Details for SMMDebug-2024-12-03-10-40-17.zip triggered by @IJustPlay
Marcus
Marcus2mo ago
Does loading a save game with the mod also lag the entire time?
Mastrmyrtr9
Mastrmyrtr92mo ago
not the mod author, but can you send the UE crash report?
moidu21
moidu212mo ago
@Auser
Auser
Auser2mo ago
Will take a look asap
IJustPlay
IJustPlayOP2mo ago
Where can you find the file you need? Well, at the very beginning there are no lags, but the longer I play, the more it lags for me, though not to the point of being unbearable.
Mastrmyrtr9
Mastrmyrtr92mo ago
Whenever the game crashes, there should be a black window detailing the crash and why it happened
IJustPlay
IJustPlayOP2mo ago
Version: 382498, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000044 FactoryGameSteam_FactoryGame_Win64_Shipping!UFGVertexAnimatedMeshComponent::UpdateEffectTimeline() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:306] FactoryGameSteam_FactoryGame_Win64_Shipping!UVertexAnimationNotifySubsystem::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGVertexAnimatedMeshComponent.cpp:1136] FactoryGameSteam_Engine_Win64_Shipping!FTickableGameObject::TickObjects() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153] FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1599] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
Tiberius
Tiberius2mo ago
Is it fixed already? The constructor is still crashing

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