Crash when trying to use a Blueprint.

I am having a crash where I use the MkII Blueprint builder to create a simple blue print and when I try to place that blueprint, it doesn't show any of the building that was placed and I have to save and load to see it. That wouldn't be awful, but for some reason the blueprint includes my space elevator which quite a ways away from my blueprint builder. So it just builds a random space elevator (and then I end up with two). This works one time and then it corrupts my save. This is the crash report: https://pastebin.com/9qrXb3UE
Pastebin
Version: 382498, IsEditor: No, IsPerforceBuild: No, BuildConfigurat...
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5 Replies
sjhoward
sjhoward3w ago
>debug
FICSIT-Fred
FICSIT-Fred3w ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels! If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
FICSIT-Fred
FICSIT-Fred3w ago
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 68
Game: WindowsClient CL 382498 from steam
Path: `d:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 68
Game: WindowsClient CL 382498 from steam
Path: `d:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-12-04-15-58-06.zip triggered by @TarmacSr
TarmacSr
TarmacSrOP3w ago
It's really frustrating. I removed my space elevator and created a new blueprint and now when I try to place that blueprint, it gives me some crash about an entity spawner.
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