Broken Save - Breadcrumbs 'RHIThreads'
Whenever I start up my game, I get this error. I can't get rid of USS as I use it for all my Production Lines so I know what Resources go to what machine.
[2024.11.30-01.50.28:849][ 33]LogSatisfactoryModLoader: Warning: Blueprint /UniversalSwatchSlots/RootGameWorld_UniversalSwatchSlots, owned by UniversalSwatchSlots, is accessing CDO of class /Game/FactoryGame/-Shared/Blueprint/BP_BuildableSubsystem.BP_BuildableSubsystem_C, owned by FactoryGame
[2024.11.30-01.50.29:825][ 33]LogRHI: Error: Breadcrumbs 'RHIThread'
Solution:Jump to solution
Everything works... In a new save it works... All I can say is that my current save is broken...
43 Replies
Tried without USS and it got a similar Memory Error, but this time it was at 0x0000000000000110 instead of 0xffffffffffffffff.
Still got the same issues.
[2024.12.11-05.47.47:582][227]LogSave: Warning: Failed to find level 136GIYGVORSSJ0WM2FJHWMSX7
[2024.12.11-05.47.48:333][227]LogGame: Total Data time: 4.071
[2024.12.11-05.47.48:337][227]LogGame: Total Destroyed time: 0.004
[2024.12.11-05.47.48:338][227]LogPipes: Warning: Found a null fluid integrant during load. x32
[2024.12.11-05.47.50:674][227]LogRHI: Error: Breadcrumbs 'RHIThread'
[2024.12.11-05.47.50:674][227]LogWindows: Error: === Critical error: ===
[2024.12.11-05.47.50:674][227]LogWindows: Error:
[2024.12.11-05.47.50:674][227]LogWindows: Error: Fatal error!
[2024.12.11-05.47.50:674][227]LogWindows: Error:
[2024.12.11-05.47.50:674][227]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000110
[2024.12.11-05.47.50:674][227]LogWindows: Error:
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff977280e7a FactoryGameEGS-FactoryGame-Win64-Shipping.dll!AFGGameState::PostLoadGame_Implementation() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameState.cpp:267]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff976f0fa7d FactoryGameEGS-FactoryGame-Win64-Shipping.dll!IFGSaveInterface::execPostLoadGame() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameEGS\Inc\FactoryGame\UHT\FGSaveInterface.gen.cpp:48]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff9a17b2949 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UFunction::Invoke() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff9a193571e FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UObject::ProcessEvent() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff99f316f89 FactoryGameEGS-Engine-Win64-Shipping.dll!AActor::ProcessEvent() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1175]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff976f0ce95 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!IFGSaveInterface::Execute_PostLoadGame() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameEGS\Inc\FactoryGame\UHT\FGSaveInterface.gen.cpp:559]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff9773625ec FactoryGameEGS-FactoryGame-Win64-Shipping.dll!UFGSaveSession::DeserializePersistentAndRuntimeState() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGSaveSession.cpp:963]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff977386fe4 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!UFGSaveSession::SerializeLoadedObjects() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGSaveSession.cpp:2580]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff9773764e9 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!UFGSaveSession::LoadCompressedFileFromDisk() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGSaveSession.cpp:2149]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff977376c9d FactoryGameEGS-FactoryGame-Win64-Shipping.dll!UFGSaveSession::LoadGame() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGSaveSession.cpp:2006]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff97723617b FactoryGameEGS-FactoryGame-Win64-Shipping.dll!AFGGameMode::InitGameState() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameMode.cpp:530]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff99f935129 FactoryGameEGS-Engine-Win64-Shipping.dll!AGameModeBase::PreInitializeComponents() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameModeBase.cpp:135]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff99fa7bf35 FactoryGameEGS-Engine-Win64-Shipping.dll!ULevel::RouteActorInitialize() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\Level.cpp:3345]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff9a01ffa82 FactoryGameEGS-Engine-Win64-Shipping.dll!UWorld::InitializeActorsForPlay() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:5272]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff9a016a6b0 FactoryGameEGS-Engine-Win64-Shipping.dll!UEngine::LoadMap()
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff9a016a6b0 FactoryGameEGS-Engine-Win64-Shipping.dll!UEngine::LoadMap() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15338]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff97723890a FactoryGameEGS-FactoryGame-Win64-Shipping.dll!UFGGameEngine::LoadMap() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:31]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff9a0143648 FactoryGameEGS-Engine-Win64-Shipping.dll!UEngine::Browse() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14517]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff9a017c94d FactoryGameEGS-Engine-Win64-Shipping.dll!UEngine::TickWorldTravel() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14681]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff99f946584 FactoryGameEGS-Engine-Win64-Shipping.dll!UGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1788]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff97724aa67 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!UFGGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff682123468 FactoryGameEGS-Win64-Shipping.exe!FEngineLoop::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff682131f5c FactoryGameEGS-Win64-Shipping.exe!GuardedMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff682131fda FactoryGameEGS-Win64-Shipping.exe!GuardedMainWrapper() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff6821332a4 FactoryGameEGS-Win64-Shipping.exe!LaunchWindowsStartup() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff68213e694 FactoryGameEGS-Win64-Shipping.exe!WinMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ff68213ef52 FactoryGameEGS-Win64-Shipping.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2024.12.11-05.47.50:674][227]LogWindows: Error: [Callstack] 0x00007ffa7841dbe7 KERNEL32.DLL!UnknownFunction []
[2024.12.11-05.47.50:674][227]LogWindows: Error:
[2024.12.11-05.47.50:685][227]LogExit: Executing StaticShutdownAfterError
[2024.12.11-05.47.50:708][227]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
[2024.12.11-05.47.50:708][227]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
[2024.12.11-05.47.50:708][227]LogCore: Engine exit requested (reason: Win RequestExit)
>LogPipes
>helpHi
Could you please provide me your smm profile, save game and universalswatchslot.cfg so I can have a deeper look
Thx
Also are you playing in singleplayer, host / client or dedicated server ?
Good luck.
I fear that USS is not the cause of your troubles. I have tried disabling it and it still crash. I've also tried to create a new game with your setup and with USS disabled but I still crash
I'm still trying to find which mod is causing the crash to help you but it takes time
I see... I thought the crash with USS was because it was trying to Access USS, but it wasn't available... I appreciate you trying to help, you've currently established more than I have...
I'm getting closer. When I buy a MAM upgrade I'm crashing (not sure but it seems to be related to the coloring agent upgrade). I'm going to try again
do you know which mod is adding this upgrade ?
Checking.
Is it More Swatches?
I don't think so as I'm also using it in my game
Could also be Skin It - Paintable Railways.
But that's by Andre... His mods are usually good.
Cable Choices Plus also has some Colored Options, but I'm not sure what included Coloring Agent...
You said it's in the MAM, what branch is it under?
The one just under Infinite zoop
Trying without some Purely Cosmetic things, things that shouldn't cause any significant changes beyond aesthetics...
Darl, I can't check because I can't access my game right now. What mods have you disabled to reach a functioning version of the game?
Give me one sec and I find it back for you
Merci...
Branch is called "Lead Utilization"
What? That's... I don't remember ever installing any mod that included Lead...
mmm wait maybe that's not the correct one, Skin It was disabled
After unlocking it and clicking on continue I'm crashing
I have no idea what mod installed that, I don't remember ever having that Tree available...
I GOT IT
The mod is 'Waste Shielding', I installed it just before my game started to die.
I must've done it the day of the update and forgot about it.
I got so obsessed with USS being the problem, I completely forgot I had installed it.
Okay let's check without it then 🙂
Okay, I've had no luck after uninstalling it, but I'm wondering if your current version works.
Yes it does but maybe there's a conflict with another mod :/, I'm still trying to find the issue 🙂
Thanks Loupimo... What other mods have you disabled?
none atm, I had a hard crash and needed to reboot my computer 😅
Ah...
I'm sorry, I don't know what the actual issue is, it's just giving me "LogRHI: Error: Breadcrumbs 'RHIThreads'" and I can't find any reasons why this happens.
np
>help crash LogRHI
The game crash even before USS has the time to be loaded 😦
AHHHHHH
FINALLY !
F**K IT, I AM VERIFYING THE FILES
I CAN CREATE A NEW SAVE, BUT I CAN'T OPEN MY CURRENT SAVE?!
[2024.12.13-07.49.34:304][910]LogSave: Error: Object Reference '136GIYGVORSSJ0WM2FJHWMSX7::Persistent_Level:PersistentLevel.BP_Spline144_5' is contained inside of the World Partition Cell 'WorldPartitionRuntimeLevelStreamingCell /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.FGWorldSettings.WorldPartition_0.FGWorldPartitionRuntimeSpatialHash_0.136GIYGVORSSJ0WM2FJHWMSX7', that is currently Unloaded. References to it from the current level will not be resolved!
Solution
Everything works... In a new save it works... All I can say is that my current save is broken...
An update has broken my save...
I can't finish Project Assembly...
All the Kittens and Puppies... They'll all perish because of the update...
Just because I know this is probably unfixable, I'll mark it as solved...
@Aevee Check the new update (1.0.4), you should be able to load your save (without the need of disabling anything)
Otherwise try with this save (and USS 1.0.4)
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
THANK YOU!!!
No problem, happy to see that it worked
Note that if you used USS in blueprint plans, the colors will be reset (only in the blueprint plan not the one you have already placed in the world).
👍