Can't Join DedicatedServer with ModularLoad Balncer Update
Since last update the Mod Modular Load Balancers from V1.13.2 to v1.13.3 i cant join my Server. He says "your Connection has been lost" Server is up and joinable. Server log Say "BufferOverflow" ?? But if i go down to V1.13.2 it worked well. Why?
46 Replies
-# Responding to
Key Details for SMMDebug-2024-11-29-18-41-00.zip
triggered by @dFAndyReliableBufferOverflow?
yes
Did you add any more other mods between then and now?
i tested Refined Power but it won't work so i deleted it but i cant join, so i tested to get down in Version with MLB Mod and i can join
refined power is still enabled in the debug zip you sent, and might explain it
yea after that i deactived it
We just explained this in another thread so forgive me, I'm linking you instead of doing it again 😅 https://discord.com/channels/555424930502541343/1312126803074355210/1312128218119012363
ok sry. But wait i'll test Refined Power without updated MLB
make sure the server is shut down while you're changing your mod profiles, too
yea i know
so, with uninstalled RefinedPower and MLB on V1.13.3 it didnt worked
[2024.11.29-19.04.38:454][554]LogNet: UNetConnection::SendCloseReason:
[2024.11.29-19.04.38:454][554]LogNet: - Result=ReliableBufferOverflow, ErrorContext="ReliableBufferOverflow"
>debugmods - it's an annoying process but unfortunately all we really have left
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
-# Responding to
Key Details for SMMDebug-2024-11-29-19-02-51.zip
triggered by @dFAndyyea but with Verion on 1.13.2 i dont have problems to join and no ReliableBufferOverflow
so look like the Mod have a bug?
Automated responses for dFAndy (407588381082648579)
Key Details for SMMDebug-2024-11-29-19-09-33.zip
Outdated mods found!
Modular Load Balancers can be updated to
1.13.3
Update these mods, there may be fixes for your issue in doing so.It's possible the way the mod works had to change, which has increased the load on the buffer
@SirDigby any ideas?
mh interessting^^
Nothing changed with MLB, just a recompile
So if you didn't add more other mods, another mod update must have increased the load on the buffer
i dont add more mods. This is the one i found was the failure why i cant jopin
Other mods may have updated and changed their buffer load though - Digby just confirmed MLB didn't change at all
v1.13.2 doesn't work correctly with the current version of the game, so may not send as much network traffic as it should
mh the one got update too was "MacrioCommonLibs"
it might be change the option "NetworkConnectionQuality" can help for that?
but why this failure with Buffer OPverflow is now so heavy afer Update Game to 1.0.1.0?
now i cant join anymore. i paused more mods but always the same problem. i dont want to pause all or the savegame could be broken. i'll hope tem would fix that buffer fail
@sjhoward any ideas?
Only this
damn xD
but you have any idea why this failure is more in game version 1.0.1.0?
¯\_(ツ)_/¯
mh hope they would fix that soon xD
I couldn't get my solo save to load with Modular Load Balancers either.
it just crashed the game
After today's MLB update was released?
one sec, havn't checked. MB
It works now? Anything I can provide to help?
Make sure it is up to date on your server
On my end the server and solo saves work after today's update. Is there any logs or something I can provide to help solve this issue?
so, for me the Mod "MoreDecorations" with his requiered Mod "MoreMilestones2" made the Failure "BufferOverflow" perhaps @AndreAquila have any Idea ?
Reliable Buffer Overflow isn't caused by a single mod, it's just each mod has an amount it needs and eventually there's not enough to go around. Andre won't be able to do anything about it without removing stuff from the mod
oh okay than we have to wait for update in SML right?
Following as we are having the same problem with the same error
I wouldn't do that, the only real option is to turn off a mod or two - nobody's even sure if a workaround is particularly possible and it's been on the to-investigate list for a very long time
It's not a bug, it's a technical limitation - and it's not definitely getting fixed, it's "maybe someday"
(sorry if this sounds harsh, it's not intended that way - just trying to set realistic expectations)
Than i dont Understand, why someone can have 60mods and Crash with the 61 Mod and someone has 30 mods an get Crashes. And most have the Same Favorit mods. Otherwise is that fail more on Game Version 1.0.1.0. since before i think. But i Hope they would do Something or give some Info abot that
Yeah I was also confused because it is the exact same mods we had before the update but now somehow we have a problem
Apparently refined power added some stuff/buildings lately which resulted in this, but that's just what i read in other threads
Ah, because ficsmas also adds a bunch of stuff which uses the buffers
Ohhhhh that makes sense! Is there a way to turn off the event?
Yes, in the menus somewhere - not sure if it'd remove the stuff fully or just hide it though