Extra Milestones: NO Titanium and Nickle nodes
As per title.
We added the mod, saw the resources added. We started a new game to see if that would get the nodes to spawn, but we were unable to find them via scanning.
Perhaps they are unscannable, and we just havent happened upon them yet, however I feel thats unlikely, as a previous mod I used spawned the custom resource nodes fine (tritium for example) This is on a dedicated server. (hosted on my own machine) saved mod list text does NOT reflect actual mods. (see screengrabs for mods) Aside from this issue, the mod seems to work fine. Hoping @AndreAquila is able to help!
Perhaps they are unscannable, and we just havent happened upon them yet, however I feel thats unlikely, as a previous mod I used spawned the custom resource nodes fine (tritium for example) This is on a dedicated server. (hosted on my own machine) saved mod list text does NOT reflect actual mods. (see screengrabs for mods) Aside from this issue, the mod seems to work fine. Hoping @AndreAquila is able to help!
Solution:Jump to solution
So, the solution is simple.
Start a singleplayer game.
Use this time to import any megaprints you may want. ...
11 Replies
The only mod would be part of Refined Power Mod or another mod....
type /info into the chat in game & make sure the mod comes up. If it doesn't, the mod isn't loaded on your server.
Failing that:
>debug
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
okay, so mod isnt loading, as its not in the in game list(s). All dependencies I can see are installed (linked) Included is the debug file.
-# Responding to
Key Details for SMMDebug-2024-11-28-14-48-45.zip
triggered by @Squishy PandaI actually see it now. "ficsitproductionchains" Some of it SEEMS to be working
yeah the server's definitely loaded it
and now it looks like this update that just dropped...... it broke EVERYTHING. XD I cant even get dedi to launch with mods off -_-
I think they are scannable after a restart of the server and the milestone research, i think. Is it showing on your ore scanner ?
it shows up in the ore scanner, but cant be found scanning. weve had the milestone for a cpl days now, and my servers restarted daily at 430AM. YESTERday I was in the middle of trying to see if I could help debug with my limited experience in coding, and then "the update dropped" :NOOOO:
In the meantime, I will let you cook, as I'm sure the oven is full. Lots of mods to rebake after this mess, and even more after you rebake to find out what's REALLY broken. Lmao.
Good luck, and I will connect with you once this storm passes, and the seas are a lil calmer! o7
So this might be helpful information. I was able to get my save working in "online" play (not dedicated server) in this mode I am able to scan for those resources.
next I will try re-importing that save once the sting entry errors resolved
Solution
So, the solution is simple.
Start a singleplayer game.
Use this time to import any megaprints you may want.
save game, and export to dedicated server.
Profit.!!